The History of Airsoft and Where it Originated From

The concept of airsoft was originally created in the country of Japan. Airsoft guns were created in Japan in order to give the people something they could own in place of a real gun. This is because the laws in Japan are so strict as far as firearms go, that it is nearly impossible for anyone there to ever own a real gun (especially a pistol).

When airsoft rifles/guns were first created in Japan, it was originally meant as a means to give the people something they could own and hold, that looked and felt just like real guns. For this reason, most of the airsoft guns were made as replicas of real guns, and looked and felt extremely realistic.

Since these airsoft rifles (and pistols) could only fire non-lethal, plastic airsoft BBs, they were perfectly legal to own and operate by anyone. This is due to the fact that they are not at all capable of ever firing any real, live round, or even metal BBs or lead pellets, for that matter.

Shortly after airsoft rifles came about in Japan, the actual sport of airsoft began, which quickly became very popular in other countries, such as Europe, Great Britain, and then the United States, among other places.

Airsoft has since become extremely popular among people of all ages, male or female, child or adult. There are many different types of airsoft games played, such as free for all, group battles, tactical military scenarios, and much more. Pretty much the sky is the limit as far as what types of games are played.

In many cases airsoft rifles are even used for many different types of military and police training exercises. Most commonly the automatic assault rifles are used for military training purposes. In most cases a small handful of airsoft rifles are used for this, which are the airsoft AK-47, the airsoft-m16, and the M14 airsoft sniper rifles.

The type of gear used for airsoft is very diverse, and commonly includes things such as tactical vests, pants, boots, face masks, and much more. In this day and age, many different types of gear have become widely available, and come in many different flavors.

Airsoft is an easy sport to learn, and can be played by virtually anyone, of practically any age group. Also, the cost of playing airsoft is generally much lower than other comparable sports, such as paintball. This is mainly due to how much cheaper the plastic airsoft BBs are than paintballs, among other things.

Devilman OVA Vol.1 – The Birth Review

Synopsis

Devilman tells the story of Akira Fudou an ordinary high school student. He gets the shock of his life when his former classmate, Ryou Asuka appears out of nowhere saving him and his girlfriend, Miki Makimura from bullies by pulling a gun on them. Ryou tells Akira a dark secret.

Ryou’s dad committed suicide after becoming possessed by a demon. His father left him a letter saying in order to defeat the oncoming invasion of demons from hell, you must become a demon yourself. Ryou shows Akira an ancient mask of a demon and Akira puts it on. Akira has a vision of a time when demons ruled the earth and humankind did not exist.

After fighting off an attack by some demons, Ryou tells Akira he must become possessed by a demon in order to defeat the demons. Ryou tells Akira since he is pure of heart he can resist the demons control over his mind, but if the demon takes over then he will have to commit suicide.

They descend down an elevator into a nightclub which is also a demon ritual and almost everyone gets possessed. Akira Fudou soon becomes possessed by the demon known as Amon. Amon is the god of war in hell and blessed with incredible strength and powers. Akira becomes Devilman and has complete control over his powers so he can save the human race.

Devilman OVA Vol.1 Review Section

Devilman is an anime I first watched in the mid 90’s when I was ordering my anime through a mail order catalog from Central Park Media.

Central Park Media distributed many adult oriented anime on VHS and Laserdisc formats to the North American market in those days. The Devilman OVA’s were one of the many violent adult titles licensed in America at the time.

It was also shown on the Sci-Fi Cable Network when they used to have anime marathons. Devilman Vol.1 The Birth is kind of strange on how the simple, but effective plot plays out.

Apart from the bizarre opening and the brief scene where Ryou and Akira gets attacked by a couple of demons early on. The majority of this OVA episode is dialogue driven drama. The violence and blood don’t really come till the club scene.

There is some nudity involving just breast flashing, but no sex in it. The animation quality is good for it’s time. Devilman The Birth OVA feature’s vivid colors throughout. The OVA has mythology and biblical references.

The music played in the club at the end is very cool. It might sound cheesy to some, because it’s 80’s guitar driven rock. I have watched both the original Japanese with English subtitles and the dubbed version.

The dubbed English version has bad voice actors. The violence at the end of the OVA is very messy as Akira slices, punches, and tears apart all the demons in the club. Expect a lot of blood and gore in the chaotic climax.

The two characters Akira and Ryou are very cool. I especially like Ryou’s entrance. He just comes out of the woods with some dark haunting music playing in the background. You don’t know if he is or good or evil.

The demons in Devilman all have frightening unique designs to them. Some of them look more alien than demon. The demons featured in this OVA Episode merge with animals or humans to become even more powerful.

Akira Fuduo looks badass as Devilman, the anti-hero. The slow pace build up to the action might turn some people away.

It gets a lot better with the next OVA episode, Devilman Vol.2 Demon Bird. The violence, gore, and intensity is turned up several notches as Devilman is in the fight for his life. The Devilman anime is not for children since it contains graphic violence, strong language, and gratuitous nudity.

James Brown Versus Joe Tex

James Brown and Joe Tex; Two powerhouses of the R&B Soul Music World, both from the deep south. James Brown, from Macon, Ga. and Joe Tex (real name Joseph Arrington Jr.) from where else of course, Texas. They were both labelmates in the 50s on KING records. Joe Tex had his first hit with “HOLD WHAT YOU’VE GOT” in 1964. One of JB’s early singles, 1960’s “BABY YOU’RE RIGHT” was originally written and released by Joe Tex earlier on the ANNA label. James’version charted at #2 R&B/#49 Pop while Joe,s version didn’t hit the charts.

A rivalry soon erupted between the two when JB reportedly took Tex’s wife singer Bea Ford, who can be heard on the JB single “YOU’VE GOT THE POWER”. Apparently James wrote Joe a letter telling him he could have Bea back. By this time Joe had found a new woman and responded with the 1963 single, “YOU KEEP HER” which didn’t chart either. Not long after the landmark album “LIVE AT THE APOLLO” was released in 1963, James Brown returned to Macon to play a homecoming concert at the City Auditorium with Joe Tex.

The “Clown Prince of Soul” (as Joe Tex was becoming known) could imitate anyone he wanted and came out on the stage with a raggedy cape with a hole in it. He fell to his knees and all of a sudden, grabbed his back. He stated singing ‘Please, Please, Please–GET ME OUT OF THIS CAPE!” Here it was James Brown’s homecoming concert and Joe Tex was making a mockery of him. Mind you, James Brown was not the least amused by his fellow performer’s antics!

Later that night he found out that Joe went to a club where a band featuring a young Otis Redding was performing. Walking in with a shotgun in hand, Brown started exchanging fire with someone across the room. They kept shooting and reloading, either not hitting the other. Several people were shot in the melee while Joe Tex ran outside the club and hid behind trees and bushes. James ran outside and his tour bus pulled out of the parking lot with him behind the wheel. Not long after, someone gave each of the injured patrons $100 each and the whole thing was quieted down.

Reportedly Joe Tex had “SOUL BROTHER #1” painted on his tour bus until James got wind of it and it was removed. Then there was the question of who really invented the acrobatic microphone tricks that both performers mastered and exhibited on stage. Not that it really mattered because they both had different styles and showmanship. There is a clip of Joe Tex performing on the 20th Annual Grammy Awards in 1978 on YouTube. I remember seeing it on TV and his performance was nothing short of AWESOME!

As much as I enjoyed the dancers also, I thought it distracted from Joe,s mic-twirling, soul act (even seeing it I still couldn’t believe someone could actually rock the mic like THAT). There are also clips on YouTube of a live concert recorded in 1968 in Sweden called, “THE JOE TEX SHOW” , featuring the artist in his prime along with his touring band. It’s available on DVD but a little hard to find. Check to find out who downloaded the clips and then ask if they have or know where the dvd can be obtained.

Hopefully Spike Lee will still do the JB biopic because I think he is one of the few directors that could truthfully portray an enigma like James Brown. Hopefully it should be a 3 hour epic like the Malcolm X story to be done right. I have never been a big fan of Usher, but given his respect and love for the Godfather of Soul and having had previous acting experience, I feel he could do an incredible job. If Usher doesn’t get this role, get an unknown who has done some theater and somewhat resembles Mr. Brown.

James Brown’s life story should be put on the screen for his final due. Elvis, the Beatles, Ray Charles, have had their life stories grace the silver screen (the former two multiple movies and TV shows) and it’s way past time to give this man his due also. I enjoy listening to the “STEVE HARVEY MORNING SHOW” and the “MICHAEL BASDEN SHOW” in the afternoon, but neither hardly play any music by these two R&B legends. Musical styles change (disco, rap, etc.) but the roots are old school music which we should never forget.

So what’s truth and what’s fiction? Your guess is as good as mine but given the volatile nature of the Hardest Working Man In Show Business, it is very likely that the infamous “club shootout” was accurate. It’s a miracle both of them survived the incident(?) and went on to bigger heights in the business. I really shudder to think what course soul music would have taken without their input. May they both rest in peace.

Cartridge Clash – .270 Win Vs 6.5 Greedmoor

The .270 Win. has achieved global acceptance by sportsman thanks to its mild demeanor and lethal potential. With bullets from 100 to 150 grains, it combines flat trajectory with moderate recoil. Velocities can top 3,000 fps with a 140-grain bullet without pushing limits, and since the cartridge debuted in the 1920s, it has always remained a relatively popular hunting cartridge.

In 2007, Hornady’s Dave Emary and champion shooter Dennis Demille designed a 6.5 competition cartridge based on the .30 T/C. Unlike its parent cartridge, the 6.5 Creedmoor won fans in a hurry. While it was a competition cartridge by design – mating long, high-BC wind-bucking bullets with a short, efficient case and low recoil – the 6.5 Creedmoor quickly became a crossover hunting cartridge.

There’s a great deal of overlap between the .270 and 6.5 in the field. The Creedmoor uses bullets from 95 to 160 grains, the .270 with bullets from 100 to 150 grains, so there are more options with the 6.5.

But the .270 Win. has an advantage in terms of sheer speed and energy. With a 140-grain bullet, the 6.5 Creedmoor struggles to reach 2,725 fps, whereas the .270 Win. can easily top 2,900 fps and can even break 3,000. But the extra speed and energy requires more powder, a longer action, and the result is a heavier gun that generates more recoil.

Muzzle velocity is only one aspect of a cartridge that can perform at longer ranges, though. You must also consider a bullet’s ballistic coefficient, and the 6.5 Creedmoor has the upper hand there. The 129-grain Hornady InterBond 6.5 bullet has a BC of .485 compared to the 130-grain .270 Inter-Bond’s .460; the 140-grain 6.5 SST’s.520 BC outshines the 140-grain .270.

SST’s figure of .495. That equates to less wind drift, and the long, heavy 6.5

bullet’s high sectional density means a Greedmoor bullet meant for hunting will penetrate deep to drop big game. The Creedmoor is also a masterfully efficient cartridge design. With 140-grain bullets the 6.5 Creedmoor achieves 2,700 fps with 42.3 grains of Hybrid 100V powder or 42.8 grains of Winchester 760.

To achieve that same velocity with a .270, you’ll need 49.2 and 50.3 grains of powder, respectively. It’s less expensive, therefore, to reload the Creedmoor, at least in terms of powder consumption. And although the .270 Win. is hardly to be considered a heavy-recoiling round, it generates about 15 percent more recoil than the demure 6.5 Creedmoor, as well as more muzzle blast.

Virtually every centerfire ammunition manufacturer offers at least one load for the .270 Win.; the same can’t be said for the 6.5 Creedmoor-at least not yet. Likewise, virtually every bolt-action rifle made offers a .270 variant, although manufacturers like Savage and Browning are adding rifles chambered in 6.5 Creedmoor every year.

If the cartidge’s trajectory continues, it could be as widely available in the future as the.270, but for the moment the Winchester cartridge remains the more ubiquitous choice. In terms of use on deer-size game, both of these cartridges will work perfectly well to longer ranges.

On larger game like elk, the .270 Win. has the advantage. If you believe the adage that it takes 2,000 ft.-lbs. of energy to kill a bull, then the .270 carries that level of energy with most loads to roughly 300 yards whereas the typical 6.5 Creedmoor load falls below that number between 100 and 200 yards.

If you don’t handload, the .270 is probably a better option simply because rifles and ammo are everywhere. If you handload, you can take advantage of the wide variety of 6.5 bullets. Bottom line is that these two cartridges will serve you well, and it’s impossible to hang the term “loser” on either one.

.270 WIN.

HITS

  • Better performance at moderate ranges
  • Lengthy track record on game
  • Huge ammo, rifle selection

MISSES

  • Requires longer action, heavier rifle
  • Generates more recoil than the 6.5
  • Not as great component bullet selection

6.5 CREEDMOOR

HITS

  • Short-action rifles and low recoil
  • Excellent BC and SD figures
  • Increasingly more gun, ammo choices

MISSES

  • Not as effective on elk-size game
  • Ammo still not widely available
  • Future not carved in stone

The Machine Gun Puncher

Every now and then you’ll come across this guy: he’s less skilled than you, doesn’t believe in defense, has no patterns or combinations–he just comes straight ahead with rapid fire machine gun style punching. I’m not talking about rapid fire high volume punchers like Pacquiao or P. Williams, these guys have style and slick head movement and footwork to compliment their onslaught. I’m talking about the ignoramus who just comes straight ahead. The trouble is that he probably has a decent amount of endurance and speed, and if you are not sure how to handle this guy you might have to wait until the third round to really get his number, if you are having an off day then even that might not happen. These guys make can make you look bad as they unleash a fury upon you, and all the more so if they brought their girlfriend along to impress.

There are three ways I’ve handled these guys, not all will work the same depending on the speed of your oppenent and your current level of fitness. These are fight strategies, general strategies that you’ll find work especially well against machine gun fighters of lesser skill.

1) Tighten up your defense and crowd him. The rapid fire puncher usually has no clue how to move backwards, let alone fight moving backwards, they expect you to follow the game plan that if he is going to come ahead you will either move back or stay where you are. This is perfect for him as he can gauge distance (the way he does on the bag) and use momentum to chase you down as you retreat. The other thing he loves is a brawl, it brings you down to his level and negates the finer points of your game. So this is what I recommend, adopt a Winky Wright style defense, hands high, elbows tight to your ribs, forearms like pillars. Make sure your hands are slightly open and the heel of palms are turned a bit inwards to prevent uppercuts from easily finding their way (see image below, I’ve left one glove off so you can see the position of the hand).

Once you’ve adopted this posture move towards your opponent, walk into his punching range, and when he starts firing take another step closer. It helps if you can twist your body left and right to time and absorb the blows but it’s not necessary, try to make him feel uncomfortably close, if he tries to adjust the distance then get closer. Most often he will step back to gain space or catch his breath, and this is when you go on the attack. It’s very rare that I recommend leading with a straight right hand, but this is one of those times, the moment he steps back you step in and unload the straight right hand and left hook, if you connect then throw a few more shots and reset. I recommend staying close but walking to the right or left, don’t give him space, create angles. Most of all stay relaxed, and keep your eyes on his upper chest or neck, don’t let his onslaught throw off your vision.

2) Go on the run. If your opponent has poor footwork and has trouble chasing down a mobile opponent then use your lateral motion and quick in and outs to go on the run. Let him know that he is going to have to take risks to catch you, he’s going to have time you perfectly, and get you up against the ropes or in the corner to have a chance. I have most often used this strategy in the first round of a fight when my opponent thinks he is going to intimidate me with a barrage of offense and grunting. Don’t let it fool you, your skill and ability to weather this storm is the mark of a true boxer, stay calm and go on the run with tight defense, and don’t forget to return the favour a minute into the round. The beauty of knowing that you can outrun your opponent is that you can most likely catch him when you decide to go on the offense.

3) Punch when he is punching. This is a bit of Jeet Kune Do theory here, and boxing already has it built in. For the rapid fire puncher I would avoid throwing if he is in the middle of his attack, the best time to throw is when he starts.

Stay light on your feet and gauge the distance and keep moving side to side, when he gets within range and is about to fire then YOU fire. There are a few rules for this though:

Keep your head off the centre line when you throw, this means slip and jab and follow up with more shots, or slip while throwing the right hand, or drop lower and throw to the body. Don’t come in straight with your head up the middle, that is where he will be firing

Do NOT stand still when you throw, either step in with your shot and intercept him, or step back and throw the left hook while stepping back. Don’t be a sitting duck.

This applies all the time but be especially conscious of your chin and the non-punching hand. If you are going to walk into a fire of punching then stay tight, this is not a time to be loose and slick.

What is OBTM?

In one sense, OBTM (outbound telemarketing) can be easily and briefly described. It comprises a range of activities typically conducted through email and/or telephone, designed to contact potential prospects and convert them into those precious ‘live leads’ that are the precursors of real sales.

That may sound easy, but it isn’t!

In every case, an OBTM campaign has to be specifically designed and crafted for a business, taking into account the particular individual characteristics of their given proposition. Why?

In today’s world, few organisations can afford the ‘shotgun scatter’ approach to marketing. Calling or contacting people with a standard scripted dialogue, delivered though partly trained personnel and just hoping to achieve a statistical penetration and conversion level, may in fact lead to an expensive, time consuming and ultimately sub-optimal campaign.

Consumers are becoming more sophisticated and resistant to these types of approaches. They demand ‘value-add’ and credible knowledge from the initial point of contact and marketplace resistance to the ‘robot call’ is growing. A poorly thought-through approach may not only yield disappointing results but may actually be counter-productive and reinforce marketplace resistance.

What may be far better is to have a targeted approach that includes:

· Using contact staff who are domain credible, well trained and who are able to use their own knowledge and expertise to generate consumer interest; · Using human contact techniques that are contained within a scripted framework but where contact staff are allowed to use their own personalities and inter-personal skills to aid lead generation; · Integrating these approaches into total process management including things such as diary and event creation, exhibition invitations and customer re-activation.

There are a select number of companies that can offer these services plus more as part of their telemarketing services. Whether you are looking for a full campaign, data cleansing prior to your own field force campaign or simple customer re-contact, they can often put together a package of options that may help you achieve the results your business needs.

If defining an OBTM campaign is relatively easy, then conducting one is even easier. The problem is that there is a big difference between just ‘conducting’ such an exercise and conducting one successfully. Using a specialist with a proven track record may be highly advisable to reduce your risks and maximise your return on investment.

Weekly Review: Gurren Lagann

Plot / Story

The world is cruelly ruled by the spiral king known as Lordgenome. His rule is absolute. He is challenged by no one. His army of gunmen spread across the globe to keep man hunkered beneath the soil. Mankind was forced beneath the earth. They must live underground in fear of what might happen if they rise to the surface. They are plagued by lack of resources and deadly earthquakes. We start out our series by meeting Simon, a digger in the village of Giha. He is not very well liked by the other villagers, most describe him as smelly, but he is good at his job. He was born to be a digger, he says later in the series that he can hear the soil and rock, it tells him where the best place to dig is.

Simon’s parents were killed after a deathly earthquake, since then there has really only been one person there for him, Kamina. Kamina is a refractory youth of the village that dreams about the day he will make it to the surface. He tells everyone he saw the surface as a kid with his father, and that he must rise to meet him. Of course, no one believes him. One day, Simon discovers two peculiar things while he is digging. At first he discovers a kind of small drill, then he discovers a face buried inside the ground.

Simon decides that the best course of action is to go get his “bro,” Kamina. He helps Kamina escape from containment, he was put there as a punishment for trying to leave the village, and starts to take him to the robotic face. It’s at this time that a huge robot crashes through the ceiling, landing in the center of town. After figuring out that this new intruder is a foe, they also meet an ally. Yoko comes swinging to the rescue firing off rounds from her rifle. Yoko is a sleek looking girl that is quite the master with her rifle. Simon then leads the two to the face buried in the dirt, to which they realize it is a small robot, and the drill Simon found is the key. They decide to use the robot to attack the enemy robot outside, and this is when Kamina names the robotic head “Lagann.”

They manage to drive the robot out of the village. Afterwards they are told by Yoko that those robots are called gunmen, and their sole purpose is to attack any humans that end up on the surface. After dealing with two other gunmen, with the assistance from Yoko’s village, they finally make it to the surface. They go to Yoko’s village with her as they are sure the gunmen will return the next day. The next day’s battle features Kamina being fascinated with an enemy gunmen, so he decides to steal it. After apprehending the machine, he names it “Gurren.”

The story takes off from there. The two “bros” join forces with many allies as they journey to dethrone the evil spiral king. Along the way they meet a pestering nemesis named Viral, and also discover that they have the ability to combine Gurren and Lagann. Kamina names the combination, very cleverly, “Gurren Lagann.” There hardships never stop as they must face each of the four generals of the spiral king, and eventually, the spiral king himself. It is a magnificent journey, one filled with cheerful victories and devastating losses.

Of course, after the final battle with the spiral king, there are still quite a few episodes to go, but I won’t spoil any of that!

Sequels

As of this moment, there is rumored to be a sequel coming out. Since the demand for a sequel is so popular, one is believed to be in the making. Some say this isn’t true due to the way the story ends. Who knows!

Overall

I would highly recommend this anime series to anyone that likes action and comedy. The series will have you rolling laughing at some of the comments, not to mention the subtle sexual jokes and cracks at governments. Of course, you will have quite a few emotional moments, but that just adds to the amazing story. It’s a little old school in the fact that they call out their moves and what not, but it goes along with the characters and style well. Honestly, my girlfriend and I spent our three year anniversary sitting in bed watching this series, and we both love it. Give it a watch!

Canon EOS 4000D or Rebel T100 DSLR Camera Review

Canon have made the EOS 4000D or Rebel T100 their cheapest DSLR camera, designed for entry-level photographers. As a result, they have cut a few corners to make it small, light and very competitively priced. But this is, in fact the very good camera for the price, and the corners Canon have cut are largely cosmetic in nature.

The sensor, which produces the 18 megapixel file, also produces Full HD video, which is 1080p, or standard HD video, which is 720p. In both cases, the video is very smooth and good quality.

The brain of the Rebel T100 is the DIGIC4+ processor. It’s not Canon’s newest processor, but it is a really good reliable workhorse and it can produce very clean and very crisp images with excellent color reproduction.

The 4000D produces an 18 megapixel image, which is not the largest available – the 2000D, which is the next DSLR camera in the Canon stable, produces a 24 megapixel file, and you can get cameras which offer 36 megapixel and more. However, the Rebel T100 can produce a 50 megabyte file, which is big enough for websites, your social media and to be printed in magazines and newspapers.

The ISO range on the Canon T100 goes from 100 up to 6400 and then can be extended to 12,800. There is some degradation as you go up through the ISOs. But I would say that you don’t really notice that until about 3200 and the quality up to that point is really very good.

The LCD screen on the back is not very big- the camera is quite small – and it’s not high resolution. So you can use it to check your composition or exposure, but I wouldn’t really recommend that you edit your pictures on this LCD back screen.

There are two autofocus systems in the Canon 4000D, one that runs through the viewfinder, and one that runs through the LCD screen at the back. The one for the viewfinder is very quick and very accurate. And the one that runs through the LCD screen is not as fast, but also is quite accurate. The autofocus has nine autofocus points across the screen in a diamond shape. This is useful for moving your focus around the frame or if you’re going to be shooting something that moves around in the frame, because it allows the camera to follow it.

Inside the camera, there are a series of very good features and creative filters, which allow you to change some of the styles of the picture that you take. And also to resize your image.

The Canon 4000D has eight presets, ranging from portrait, shooting landscapes sport, close up, and also even a food option. It also has the semi automatic modes, which are standard in all DSLR cameras – P, Shutter priority and Aperture priority. It also has full manual mode.

The Canon 4000D offers WiFi connectability so that you can take a picture, then use the WiFi option to send it to your mobile phone and upload direct onto a social media platform.

The Canon EOS 4000D is almost entirely plastic apart from the electronics. And this means that obviously it’s lighter, and it’s cheaper. However, this does not mean that the camera is not robust. Provided you don’t swing it around your head and bounce it off the floor, this camera will be fine for everyday use. I’ve had my EOS 4000D for a year, I’ve taken it on two or three holidays. I’ve used it regularly on a day-to-day basis, and it’s in perfect condition.

This camera is designed to work with canon EX flash guns and not third party flash guns. This is something worth thinking about as a new EX flash gun will cost at least $250 – the equivalent third party flash gun would be about $70. This only applies if you are going to use the flash on the camera’s hotshoe. If you are going to use it as a slave flash, you do not need a EX flash.

The most obvious advantage of the Canon EOS 4000D one is the price. It is the cheapest mainstream DSLR available on the market at the moment. It has a superb sensor which will give you fantastically clear, sharp, good color reproduction images of a very good size. The processor is also very good, and will process your images very well with good color reproduction, and also process your videos, which it will also shoot to professional quality standard. So everything you need from a camera is in the Canon 4000D or Rebel T100.

Mobile Car Wash Business; Keeping Employees From Stealing Your Cash

A mobile car wash business is an excellent business indeed. It is simple; no inventory, no location and for the most part a cash business too. Yet with all its simplicity one has to ask the obvious question; How on Earth do you keep the workers in your mobile car wash business from stealing your cash when you are not there? Well, indeed, the human level of integrity makes one wonder sometimes, as you give someone a job and then they go and steal from you? It is a rather sad state of affairs isn’t it? But do not let this get you down, as there is a way to prevent employee theft of the daily cash.

The best way to solve this issue of missing dollars is to use the human innate characteristics of such want to prevent them from stealing. For instance; Run a crew of two; one truck manager and one worker. Give your crew a $10.00 bonus for signing car wash customer up via credit card for 12 washes in advance. Then give the first wash on the spot to the customer for free. This will mean you have the money in advance so there will be less actual cash trading hands, therefore it cannot be stolen. The crew will want to sign many customers up on a pre-pay to get the bonus each week.

Next you need to pay the man riding shotgun, the worker $8-10 per hour and the crew leader (manager of the truck) a salary plus commission of what that unit does. If the crew leader starts stealing money the $8-10 per hour man will turn him in so he can have the better job after you fire the truck manager for stealing. The crew leader would not allow the $8-10 per hour worker to steal because it would come out of his perceived entitlement, the bonus? The bonus can be as little as 15% for this to work. Also keep switching crews a lot, so each $8-10 per hour worker learns the routes and do not be afraid to fire cheaters, liars or thieves.

Hello my name is Lance Winslow and I am the Founder of the Car Wash Guys, this is what we do and it works. If you are worried or are currently having problems with your employees stealing your cash, please think on this.

Military Simulation Combat Paintball – As Real As It Gets

Games set up like real life military missions offer the chance to get lost in the scenario; forgetting you are only playing paintball, the adrenaline is much higher and the play is much more fun. Tactical scenario paintball will only allow total immersion however if your gear is as realistic as possible. When shopping for the best equipment, you have the choice of how authentic you want to get by choosing paintball guns that are life like replicas of real rifles, camouflage gear and high tech accessories. Depending on how far you’re willing to push the envelope (and how much you’re willing to spend), you can show up at the battlefield like a special ops paintball ninja decked out with the latest weapons and accessories for an experience you will never forget!

When it comes to paintball gear, there are lots of items you’ll need and want but the main piece is your marker. For a total immersion into the world of scenario paintball, choose a paintball marker that’s a realistic replica of a rifle or machine gun used in actual combat. Fortunately, there are tons to choose from, allowing you to not only cater to both your sense of style but also the position you play on the field. If you prefer the fast action of close quarter fighting seen on the front lines, choose a compact paintball sub machine gun for speed and mobility. If you’d rather pick your shots from a safer distance, sniper paintball rifles are fun to shoot and much more accurate if you like a stealthy advantage. If you want to keep your options open, try an M4 carbine replica dressed up with the coolest accessories to roam the field and be effective from both close or distant ranges.

Perhaps the most realistic tactical paintball guns on the market recently are magazine fed. Instead of the traditional hopper that sits clumsily on top of the gun, magazine fed paintball markers use functional magazines just like real rifles. While these guns behave nearly exactly like the real thing, there is a trade off for carrying less ammo; most paintball gun magazines carry no more than 20 balls. Another fun aspect of using tactical paintball guns is their ability to accept accessories and parts from real guns. Most tactical markers have military spec rails that are compatible with any scope, sight, laser, grips or carry handles that would work any real firearm. This makes customization totally fun as there are tons of accessories available to offer virtually unlimited options for what you can transform your marker into. These accessories not only make your tactical paint gun look the part but can also improve aim and accuracy for better results on the field.

Other than a paintball gun, hopper and air tank, there is only one more piece of equipment that’s mandatory to play, a protective mask. Masks are the only mandatory paintball protective gear required to keep the game safe. While getting hit by a high velocity paintball anywhere in the body is not dangerous, it can cause permanent blindness if one hits the eye, so masks are must-have gear no matter which type of game you play. Since you have to have one, you might as well choose a paintball mask that will enhance your tactical outfit while you’re at it. There are many styles and colors to choose from including army colors and camouflage patterns to match the rest of your realistic gear. Choose a paintball mask that will not only give you a fierce tactical look, but also perform well too. The best paintball masks have anti-fog lenses and plenty of ventilation so you don’t overheat and won’t muffle your voice when calling commands to your team. For the coolest look, choose dark lenses and make sure you pick a mask that will fit under a paintball helmet.

After your gun and goggles, choose a tactical outfit that will glue it all together for a cohesive look. Camouflage clothing can be bought at a military surplus store however best equipped for your sport from a paintball supplies store that carries woodsball gear. There are several brands of paintball jerseys and pants made specifically for this type of play; this style of clothing is your best bet because they have pockets designed for carrying specific pieces of paintball equipment. They are also made with certain features to cater directly to certain actions commonly performed while playing, like extra padding over the knees and hips to offer more protection when crawling or sliding. When choosing a camouflage outfit, it’s best to try and match the color pattern with the specific environment you’ll be playing in whenever possible to take full advantage of the invisibility they could offer.

If you want to look (and play) like a special ops paintball ninja, pay attention to the details. For a complete costume, covering your hands and feet with matching cool accessories is the way to go. Paintball gloves will not only offer more protection for your hands against scuffing them up in the woods, but will also take the sting out of getting nailed in the hand with a paintball. Camouflage tactical gloves make a nice addition to your matching scenario paintball uniform while also improving your grip when holding your gun or other gear preventing you from dropping and losing valuable items. Gloves come in various styles including full finger, two finger or fingerless depending on how free you like your trigger fingers to be. You can use any type of shoes for scenario woodsball but the best type of paintball footwear for this game is combat boots. High top combat boots will not only give you a realistic soldier look but are great for providing plenty of support when running around in the bush and uneven ground common to this game.

One of the best additions to any realistic scenario outfit is a tactical vest. These garments come in all typical military colors including various camouflage patterns to match your underlying BDU’s exactly. Tactical paintball vests not only give you a fierce look, but offer many pouches for carrying tons of gear in a very balanced way. If you use a magazine fed paintball marker, a vest with pouches to carry extra magazines is essential. Tactical vests can be customized with pouches to cater to whatever types of gear you need to be effective for the particular position you play on the field. Vests are the best way to pack tons of extra ammo for extended play and still be able to run and be active without feeling unbalanced from all the extra weight. Customize your vest with pockets to carry your paintball air tank, grenades, extra parts for your gun or even supplies for your teammates.