Tips For Hunters Looking to Buy Hunting Equipment

Hunting has been prevalent for thousands of years, both as a means of survival and a means of recreation or sport. A massive number of hunters in the UK, the US, Canada and other countries buy hunting equipment each year. But if you are an experienced hunter, you know there is a knack for choosing the appropriate hunting supplies.

Most companies that sell gear for hunting not only sell guns and archery equipment, but also fly-fishing rods, backpacks, binoculars, scopes, hunter’s clothing and other accessories to make your hunting adventure a successful one. You don’t want to take a hunting trip without all you need. Mentioned in this article are a few necessities that could prove essential for your journey into the wild woods.

Naturally depending on what you are hunting, you will need shooting supplies for big or small game. If you start with large game, you may need a rifle if it is your weapon of choice. Handguns are easier to use for smaller game because of their precision. You will likely need a tree stand, a scope, a field dressing kit and camouflage clothing, regardless of game size. You should also consider goggles, a gun case and something to protect your ears from the noise.

Scopes are one of the single most vital rifle accessories that a hunter can have. Scopes are used for judging distance and it fits your rifle properly and comfortably. If you’re not comfortable, you’re unlikely to be successful.

Some people lean towards archery hunting equipment such as long bows or crossbows. Archery equipment can also usually be found at the best hunting gear stores.

There are various online stores that hunters in any country can access. These stores have quality named brand hunting gear, sometimes at discount prices. The reputable ones carry shooting and hunting accessories, eye and ear protection, field and outdoor sport supplies, various pieces of equipment including archery supplies. Of course, there are brick and mortar hunting supply shops in most local areas.

Bear in mind to always buy your supplies from an experienced dealer. These stores will likely have more products and better services. Customer service partially dictates the dedication of the company from which you purchase. Whether you’re hunting in the UK or abroad, if you search diligently and patiently, you will find the most suitable places to buy hunting equipment.

Book Review: The Audacity of Hope by Barack Obama

In his first book, Dreams from My Father, published in 1995, Barack Obama described his childhood in Hawaii and Indonesia and his early adult years serving the poor, mainly black, communities of Chicago. The book ended with a visit to his father’s homeland, Kenya. At this stage, Barack Obama was still resolving the issue of his black identity, the ‘enough of a cross to bear’ as he called it. In this second book, The Audacity of Hope, published in 2006, the resurrected soul is free to explore the universal problems of poverty in whatever colour, race or community they appear. The masses have every reason to doubt the motives of those who bid for high political office but in Barack Obama they found a leader in whom they could place their trust.

Barack Obama explains the socioeconomic and political situation in the USA with great clarity and erudition. Based on wide reading, years of working with poor communities and wide-ranging discussions with politicians of all persuasions, he searches for solutions that both target his objectives and compromise with the realities of the often gridlocked political situation. As a US Senator during the Republican administration of George W Bush, he explains how he could not promote his own bills but was successful in advancing numerous amendments that ameliorated the impact on the weak and vulnerable.

The book ends with the words ‘My heart is filled with love for this country.’ Barack Obama venerates the US Constitution bequeathed by the founding fathers and adheres to most of its basic principles. However he also realises that times change and some revision is necessary, especially with the second amendment: the right to bear arms. Another of his aims is to establish universal health care, free at the point of delivery. He is aware that in gun control, health care provision and welfare benefits generally, most other advanced countries are now far ahead of the USA. He regrets that the world’s richest country neglects the welfare of so many of its citizens.

Barack Obama is a self-confessed man of faith but he believes in freedom of worship and the separation of church and state. He opposes fundamentalism in all its guises and believes that people of all faiths desire the same things: meaningful employment, social security and family life, and that they could achieve them by coming together in a spirit of tolerance and mutual respect. He notes that some churches have amassed enormous wealth that could be better spent towards these ends.

This book is now read after the phenomenon of the Obama Presidency, during which he struggled to advance his policies against determined and powerful opposition. It is sad to observe that in a modern democracy people can still be persuaded to vote against their own best interests. In time, enough people may realise that this book both explains how the USA is, and shows how it should be.

Stun Master 775,000 Volt Stun Gun – Power and Intimidation

Most people find it difficult to choose from among all the thousands in self defense products that are available today. The market is full of personal safety products so deciding on the best one for you can be a little intimidating. Once you pick one you need to learn how to use it and then practice using it so you become proficient in its use.

Many people like security guards, bouncers at clubs, nightwatchman and truck drivers prefer to have in intimidating self defense product by their side. The stun master 775,000 V stun device will provide you with all the intimidation you could ever want. It is one of the biggest stunner on the marketplace today that nearly 9 inches tall.

Once you load the Energizer batteries this ‘stun monster’ is ready do its’ job. Visibly this stun tool is awesome just because of that size. But when you activate it, the sight of the flying sparks can be very scary as are the sounds that the flying sparks make.

The sight and sounds can be enough to scare the bad guys way. If not then a 3 to 5 second application of 775,000 V will cause the assailant’s body to over work very rapidly depleting it of all blood sugars. This makes him unable to pursue you and a further.

An additional feature of this stun gun is a disable pin wrist strap. Should an assailant take stun gun away from you while you’re wearing the wrist strap. It automatically disengages the firing pin making the assailant unable to use stun gun against you.

It should be noted that stun devices like other nonlethal self defense products are only meant to give you time to get away from a dangerous situation and seek help. They cause no lasting damage and the shock from their application cannot pass through to you in any way. When are you getting one?

SWTOR Trooper Class Review

Star Wars the Old Republic MMO is here, and yes they have other classes available to play other than Jedi’s or Sith. One of these classes is the Trooper. I’m going to give you a quick SWTOR Trooper class review so you can see if they might fit your play style.

The Trooper is an elite Special Forces combat machine. They wear heavy armor and use heavy firepower to overwhelm their opponents. There isn’t much sneaking around or mystical powers of the force for the Trooper, instead they use powerful blaster rifles, two-handed cannons, and grenades to charge head-long into battle and take it to the enemy.

When you play with the Trooper you have 2 advanced classes to choose from, the Commando and the Vanguard.

The Commando is the main DPS spec and can also be used for healing. Their primary weapons are Heavy Blaster Cannons and Grenades. They have 2 primary skill trees, Gunnery and Combat Medic.

Gunnery: Focuses on maximizing your cannons destructive power.

Combat Medic: Gives the Commando the ability to heal in small groups and off-heal in larger groups.

The Vanguard is the defensive (Tank) spec. Their primary weapons are Blaster Rifles and Energy Shields. They have 2 primary skill trees, Tactics and Shield Specialist.

Tactics: Teaches the Vanguard how to more effectively deal with close range combat.

Shield Specialist: Focuses on enhancing shield generators to absorb more damage and protect allies.

The Commando and Vanguard share the Assault Specialist tree. These skills increase grenade range and add explosives to your arsenal.

Each character in SWTOR gets 5 companions to help gathering, crafting and can also go on missions. The Troopers Companions are:

M1-4X

  • Assault Droid
  • Planet: Nar Shaddaa
  • Melee DPS/tank
  • Ranged with Blaster Rifle
  • Starting Kit: Flamethrower

Tanno Vik

  • Species: Male Weequay
  • Planet: Balmora
  • Melee tank with heavy armor
  • Uses a rifle and grenades

Elara Dorne

  • Species: Female human
  • Planet: Taris
  • Ranged, uses blaster pistol
  • Heavy armor and healing
  • Starting Kit: Medpack
  • Crew Skills: +10 Biochem Efficiency, +10 Bioanalysis Efficiency

Aric Jorgan

  • Species: male Cathar
  • Ranged DPS, uses a sniper rifle
  • Heavy armor
  • Starting Kit: Concussion Round
  • Gifts: Ammunition Belt, Survival Gear, Padded Weapon Case
  • Crew Skills: +10 Armstech Efficiency, +2 Diplomacy Critical

Yunn

  • Species: male Gand
  • Melee DPS
  • Medium armor
  • Weapon: Electrostaff

This gives you a short SWTOR Trooper Class Review so you can decide if this is the type of character you would enjoy playing.

Top 5 FPS Games For Android Of 2016

Modern Combat 5: Blackout

Modern Combat 5: Blackout comes at the top of the list of top FPS games of 2016. Though it was released in 2014, it has maintained its position ever since. In the first mission of the game the beautiful city, Venice, is shown under terrorist attack and, as always, an American Marine, Caydon Phoenix, has come forward to save the world.

The game actually deserves its position in the list for its awesome storyline, the hero has unveiled a conspiracy, in which, Gilman, the world’s biggest private security contactor is involved, and outstanding graphics with all the minor details underwater and camera movement when the hero performs some stunt. The game has variety of missions. Sometimes you find yourself saving someone and sometimes you are destroying terrorists’ destructive plans. The gameplay is pretty addictive and you do not stop until you kill every last terrorist on earth.

Dead Trigger 2

Another game in the list of top FPS games is Dead Trigger 2 which gives plenty of fun to the crazy people for whom killing zombies is the best time pass activity. Super fun gameplay and unparalleled graphics make you fall in love with this game. The storyline is that: more than half of the population of the world is infected by an incurable disease and has made the world a living hell for those who have managed to survive, but the battle of survival is on until all the undead are really dead.

The game gives you plenty of choice in picking the killing tool, from simple wrench to the heavy guns that you can buy at the end of the mission with the money that is collected during the mission or these guns can also be bought with the real money if you cannot wait to tear apart zombies with the big weapons.

Deer Hunter 2016

Another amazing First Person Shooting game whose amazing, realistic graphics make you feel like a real predator is leaping on you. Contrary to the name of the game, you not only get to hunt deer but also world’s most vicious animals in the places, which, seem like have never been visited by any human being before. You are supplied by a double barrel shotgun that makes killing animals more enjoyable.

Fields Of Battle

Fields Of Battle is one the best strategy games I have ever come around. It is actually a paintball shooting game with dozens of guns and locations.

You have to be real sneaky to survive on the battle field. You get eliminated by a single shot which makes you take every step with great care. This game has lean left/right feature around the corners. Field skills can be improved by playing in practice mode. The game becomes more fun when played in multiplayer where you can build your own team with your friends. It plays like a console game.

Zombie Gunship

Another game for those who feel enmity with the zombies and get relived by killing the undead. This game comes up with the crystal clear graphics with detailed reflections, shadows and explosions. Unlike other zombie games you do not run the risk of being bitten by a zombie because you are air borne in the AC-130 which is load out with 25mm Gatling gun, 40mm Bofors auto-cannon, and 105mm Howitzer cannon. All you have to do is aiming and killing the unearthly creatures.

Review of Free Flash Game: Boxhead Zombie Wars

Boxhead Zombie Wars is a shooter game controlled with only one stick and one button. It is currently available on the iPad, iPod, and iPhone devices for $2.99. It is the Boxhead series’ 5th installment. Before it became a popular shooter game on mobile devices, Boxhead Zombie Wars was a web game developed by Sean Cooper. The game was published by MEDL Mobile, who also published the popular Fruit Blast and Jungly Jump.

In Boxhead Zombie Wars, you shoot hoards of undead zombies on three maps with three difficulty levels. Your primary goal is to avoid getting killed by the zombies and stay alive as long as possible. The mobile version of Boxhead Zombie Wars allows you to use your own music as the game’s background music as you play. The three difficulty levels modify the quantity and speed of the zombies that attack you. Boxhead Zombie Wars offers plenty of variety on how you want to kill the hoards of zombies coming at you. The game has a total of 11 weapons. The handgun works fine if you want the game to be more challenging, but the shotgun is better for killing a bunch of zombies each shot. You can also call an airstrike to wipe out all the zombies in the field. Careful timing of the airstrike is very important if you want to stay alive in this game. You can also place barricades to manage the zombies’ path. You can also set-up some turrets that help you dispatch the nasty undead. All of the weapons need ammo except for the handgun. Health and ammo pickups regularly appear on the map.

Boxhead Zombie Wars also have Devils as the mini bosses. They can breathe fire and are very dangerous. They give a huge point boost if you manage to kill them. If you prefer to only kill zombies, you can choose to remove Devils from the game by turning them off in the options menu. There are some notable issues when playing Boxhead Zombie Wars on a handheld device. The game’s menus are a bit clunky and sometimes it does not respond to your touch. The default pause button was often unresponsive so I ended up having to use the weapons screen to pause the game. The game characters also become paralyzed for a bit when hit. This means that you can easily kill a Devil by shooting him repeatedly, or you will surely die when you’re attacked by two zombies at the same time. The game also has a few bugs. One serious bug is that the game occasionally stops after you complete a level, leaving you unable to continue the game.

Overall, the game was fun to play but the price $2.99 is a bit too much. There are a lot of better games priced at $2.99 and you can play this game for free on the web without any issues. Still, if you don’t mind a few touchscreen issues and bugs, Boxhead Zombie Wars can be a lot of fun.

Halo Reach ONI: Sword Base Walkthrough, How to Complete ONI: Sword Base Alone on Legendary

Part 1: The Best Defense…

This mission features a combination of both indoor and outdoor fighting, including many vehicular options in the outdoor section. This is also the first mission in which you fight Hunters, the most durable infantry of the covenant army. However, you are provided with multiple rocket launchers throughout the mission, making the Hunters relatively easy targets to kill.

You start this mission with a 50 ammo DMR and a 375 ammo assault rifle, in an area used as the “Courtyard” firefight map. Your initial objective is to protect Sword Base from a large group of covenant infantry in the courtyard. Directly in front of you below the bridge are four Grunts. As soon as your reticule appears on the screen, kill them with headshots, sprint to the bridge, and swap your assault rifle for one of their plasma pistols. Turn right into the hallway that leads up to the second story. In the courtyard, there are three Grunts, eight Jackals, an Elite minor, and an Elite major. At around this time, a phantom will drop an Elite minor and an Elite ultra with a concussion rifle as well. The Elite major is usually on the second story platform ahead of you when you enter the hallway, so be prepared to kill him with an overcharged plasma pistol and DMR headshot as you walk up the ramp in front of you.

After killing the Elite major if he was present, return to the hallway in order to take protection from phantom. Once the airspace is clear, move up to the second story once again and take cover behind the large UNSC Barricade. From here, pick off as many Grunts and Jackals as possible with your DMR. Periodically watch the ramp directly in front of you because Elites will often use this route to charge you. If they do, stun and kill them with your plasma pistol and DMR as they begin walking up the ramp. If you find yourself overwhelmed by enemies, you can also take cover in the hallway. This provides more solid cover than the large UNSC barricade but does not provide as good of a sniping position.

After you kill all visible enemies from your position, cross the bridge and walk to the left wall. Next to the corpse of a marine, you will find a DMR and a health kit, both of which you should use to restock. Move forward along the second story path ahead, and you will find a sniper rifle along the right railing. I would not suggest taking this weapon because it does not impart enough damage to kill most Elites with one headshot. At the very end of this path, there is a ramp heading into the courtyard, and from the bottom of this ramp you can easily finish off the rest of the enemies.

Keep walking strait and you will come to a maze of large UNSC barricades and large UNSC crates. Among this cover there are four Skirmisher majors and any infantry that retreated from the last fight. Select a barricade to use as cover and patiently kill the Skirmishers and any other remaining infantry. The Skirmishers often stay in cover, so you must wait until they walk between barricades or crates to achieve a headshot.

Move down the rest of the path to the covered area. Along the right wall, there are three weapons crates, one with two DMRs, one with two armor locks, and one with a target locator, as well as a health kit. Restock on DMR ammo and swap your plasma pistol for the target locator. As soon as you take the target locater, the doors will begin to open. Once you walk outside, you will move on to the next rally point.

Part 2: Get the Hell off My Lawn!

Outside, there are two wraiths, an Elite major, and three Grunts far ahead of you. Although the wraiths will not come toward you, the infantry will. These wraiths are particularly deadly because you have poor cover, they are relatively close, and there are two of them. For this reason, kill them as soon as possible with an artillery strike from the target locator. To do this, point your target locator at either of the wraiths and hold the right trigger. This will paint a red circle around the wraith, followed by an artillery strike of five orbital missiles will then destroy anything in the vicinity of the red circle If you can kill both wraiths with a single strike, you will also receive an achievement. To do this, wait for the wraiths to move next to each other before calling in the artillery strike to achieve this. After killing the wraiths, kill the infantry with your DMR. Because you do not have a plasma pistol, wait for the marines and Kat to remove the Elite’s shields, then finish it with a DMR headshot.

Jacking a Wraith: If you are a skilled wraith driver and wish to use a wraith for the outdoor portion of this mission, you can jack one of the wraiths instead of destroying them both. Instead of bringing the target locator from the previous section, swap for it to cause the doors to open and then immediately swap back for your plasma pistol. Begin by killing all of the infantry, including the Grunts operating the wraiths’ turrets. Stun the first wraith with your plasma pistol, sprint towards it, and plant a grenade to destroy it. Stun the second wraith as well, but instead of boarding it, enter the plasma turret. This will cause the Elite driver to exit the wraith, allowing you to kill him with and overcharged plasma pistol and DMR headshot. This ultimately provides you with an intact wraith that you can use for the remainder of this rally point. If you do this, you will need to use different tactics than the ones I provide for the remainder of this rally point.

After killing both the wraiths and the infantry, a Pelican will drop of a standard warthog. I would not suggest taking this warthog because your UNSC allies are very poor gunners and the warthog does not provide enough damage resistance to compensate for its inability to use cover. However, if you are playing co-op, you may wish to consider using this warthog. If you do, you will need to use different tactics than the ones I provide for the remainder of this rally point. Your current objectives are to secure and restart the UNSC Anti-Aircraft gun and coms array. This mission allows you to choose which objective to complete first. It is vital that you restart the AA guns first because you will need to replace your plasma pistol for a rocket launcher at the coms array for the Hunter fight during the third rally point.

Sprint up the hill to the west, which is to your right when facing away from Sword Base. At the top of the hill, there are three Grunts and a ghost, operated by either an Elite or a Grunt. Use the hill to the left as cover to kill the Grunts while staying protected from the ghost and swap your target locator for one of the Grunt’s plasma pistols. Once the ghost approaches you, EMP it with this plasma pistol and jack it. If an Elite was operating the ghost, ram the Elite to kill it.

Drive the ghost along the dirt path to the AA gun facility. You will come to two rocks in the middle of the path. Exit your ghost here, and you will have a perfect view of the AA gun facility due to your higher elevation. There are seven Grunts and two Elites majors in and around the building, as well as an Elite general with a plasma launcher on top of the building. Using the rock as cover if necessary, begin sniping the Grunts around the AA gun with your DMR. Once you kill the Grunts closest to you, move to the rock in front of you and use it as cover to kill even more Grunts. Around this time, a spirit will drop two Elite rangers with concussion rifles and four more Grunts near the AA gun. After you have killed most or all of the Grunts, enter your ghost and drive underneath the building that the Elite general is on.

Enter the building through the back door, and climb the stairs while charging up your plasma pistol. As soon as you reach the top level, stun and kill the Elite general before he can charge up his plasma launcher to stick you. Restock DMR ammo from a case on the forward right corner of the roof and activate the AA gun with the green switch on the wall next to this case. Stay on top of the building to kill all of the remaining enemies. This area is a very good position because it provides a good DMR sniping and only has one entrance. By moving to the front end of the roof, you can easily kill any remaining Grunts with your DMR. To take cover, simply walk a few steps back and the enemies below will be unable to shoot you. The only way that the Elite rangers and majors will reach you is from the stairs behind you. Once you see them climbing the stairs on your radar, move towards them so that you can immediately stun and kill them as they walk up the last few stairs.

A short time after you activate the AA gun, a phantom will drop two ghosts, one operated by an Elite and one operated by a Grunt, to the left of the building. Once you have dealt with all of the infantry from the before, stun and jack the ghosts. You will use one of these ghosts for transportation to the next section.

Pelican will now arrive and deliver you a second warthog. In this area, there are a lot of health kits and weapons you can use. In the larger building, there is a health kit, assault rifle crate, and a sprint and armor lock case by the rear entrance. On the first floor, there is a DMR crate and a health kit as well as a DMR and a DMR case on the roof level. In the second, smaller building, there is a sniper rifle and a sprint and armor lock case. Be sure to restock on DMR ammo, health, and plasma pistol energy before you leave for the coms array.

Kat will now tell you to secure and activate the coms array. Enter one of the ghosts you jacked and drive back to Sword Base. This time, take the path to the East, the downhill path to the left. This indirect route allows you to bypass covenant forces on the road between the AA gun and coms array. It also allows provides you better cover for retaking the coms array.

Once you get to the coms array outpost, walk into the first building you come to. In the second story, there is a sprint and armor lock case, a health kit, and an assault rifle crate. In the other building, there are six Grunts, two Jackal snipers with needle rifles, two Elite majors, and an Elite ultra. In addition, there is a revenant between the two buildings. Walk up the stairs between the second and third floor of your building. From these stairs, DMR snipe the Jackals and Grunts in the other building. Kill the Jackal snipers first because they pose the highest threat to you due to their accurate needle rifles. If your shields fall low, backup down the stairs and you will be completely protected. After killing all of the visible enemies in the far building, proceed to jack the revenant. This can be rather difficult because it can continue to fire upon you even when stunned with EMP. To remain safe, stun it and run around to the back of it to jack it. Then ram the Elite and give the revenant to Kat. Do not use the rocket launcher on the third floor of the building to kill the revenant because you will need this to kill the Hunters in the next section.

Next, move up into the second building and enter the small room on top. From here, kill the Elites one by one from the safety of the doorway. If possible, focus on the Elite farthest away from the other two first so that the other cannot injure while you kill it. Inside of the room you are in, you will find the generator switch along with a health kit, an assault rifle crate, and a sprint and armor lock case. There is also a sniper rifle where the Jackal snipers were located.

Turn on the generator for the coms array with the switch, triggering a spirit to drop seven Skirmisher majors and three Grunts on the other building. Staying inside this room, DMR snipe the other enemies through the doorway. Usually, the Grunts and most of the Skirmishers will climb the opposite building while a few Skirmishers will rush you. Kill the charging Skirmishers first, then pick off the other enemies when you have a clear shot. After killing all Grunts and Skirmishers, climb the far building and turn on the coms array on the top story. Then return to the third story and swap your plasma pistol for the rocket launcher near the window. This will be used in the upcoming Hunter fight.

After turning on the coms array, a Pelican will deliver a gauss warthog. If you are playing co-op, I highly suggest you change your standard warthog for the gauss warthog due to its highly superior firepower. If you are playing alone, I do not suggest using it. You will then receive orders to return to Sword Base, concluding this rally point.

Part 3: Minimum Safe Distance

Reenter the ghost you used as transportation to the coms array. Once again, you will want to take the indirect root to avoid enemy fire. Begin driving towards the AA gun by following the dirt path uphill. You will come to a sharp 180 turn, where you will see two ghosts. Because you do not have a plasma pistol, you cannot jack them. Instead, avoid them by hugging the edge of the cliff to the left and using the rocks to provide cover against the ghost. Once you reach the last rock, allow your shields to regenerate, boost up the last stretch of road, and turn the corner to your left, providing you safety from the ghosts. If done correctly, you can easily survive this without receiving any health damage.

Once you return to the AA gun, restock on DMR ammo and health if necessary, then continue back to Sword Base. After you come close to Sword Base, you will see a hill with a dead marine, a rocket launcher, and a health kit on top. Grab more rocket launcher ammo from the rocket launcher next to a marine’s corpse. Now, since all of the enemies are clustered around the other path, you can easily boost to Sword Base without risk. Activate the switch to open the doors. Once safely inside, you will see six Grunts, two Jackals, and two Elites in the UNSC barricade field. Kill as many of the light infantry as possible from the cover of the large pillar holding up the covered area. Once the enemies retreat out of range, move up into the cover field and use one of the barricades as cover. Swap your rocket launcher for a plasma pistol to kill the Elites, then swap back to your rocket launcher.

Move forward through the open gates, where you will find three marines pinned down by two Hunters. There is a shotgun crate and a health kit on the second pillar. Kill the Hunters with your rocket launcher. Do not attempt to hit them in their weak spots; simply shoot at their body or their feet and the collateral damage and sheer power of the UNSC rocket launchers will easily kill them. Occasionally, your eight rockets do not provide enough firepower to kill both Hunters. If so, finish off the survivor with your stickies and frags. If it still is not dead, restock on frag grenades at the shotgun crate to finish it off.

Inside the elevator room to your left, you will find two Grunts and an Elite. Kill the Grunts first, and then trade your rocket launcher for one of their plasma pistols to kill the Elite. Once all enemies are killed, you and Kat can use the elevator to enter Sword Base.

At the top of the elevator, you will find a health kit, two grenades, an assault rifle, and a sprint and armor lock case. On the other end of the hallway in front of you, there are three Grunts and an Elite ultra with a concussion riffle. Begin by first killing the Elite ultra, then the Grunts, but do not walk down the hallway to do so. At the end of the hallway, you will come to a door leading you to the atrium, where you will find Jorge and Carter fighting their way up Sword Base. This is area the map used for the multiplayer map “Sword Base”.

In the central area, there are four Jackals and an Elite major, all of which are easy to deal with the help of Noble Team. Use the square doorway you entered from as cover. After eliminating these threats, Move to the far wall of the atrium and turn left, then climb the stairs and turn left into a room with three Grunts. These Grunts soften suicide, so kill them quickly and do not get to close.

Look through the doorway ahead of you into the next room, where you will find three Grunt heavies, two Jackal snipers, and an Elite ultra. Stand in the doorway and kill the enemies as they walk into your line of fire. Step to the left of the doorway for cover. Continue forward, where you will come to a walking bridge connecting to the other side of the atrium. On the other side of the bridge are two Jackal snipers and an Elite major. Stay on your side of the bridge to kill the Jackal snipers then charge across the bridge to kill the Elite. Kill this Elite as quickly as possible because you will be entirely exposed when crossing the bridge.

At the other end, you will come to a large, open room. To your left, there are two hallways, one with stairs and one without. You should enter the hallway without stairs, taking you to a room with a DMR crate against the wall, six marines, and a bridge over to the next section. Restock on DMR ammo and kill the three Grunt minors on the other side of the bridge ahead of you, then sprint across the bridge and into the room on the other side. It is important that you do not linger on the bridge because you are vulnerable to enemies above you when you stand on this bridge.

On the level above you, there are four Jackals, an Elite major, and an Elite general with a fuel rod. Walk halfway up the stairs and kill the Jackals and Elite major. Use the stairs as cover by walking down when you are hurt or see a threat coming. Climb to the top of the stairs, and you will see the Elite general on the opposite side of the hallway. To stay safe, sprint close to him. He will not shoot you if you are close because the collateral damage will injure him, and the covenant never perform a task that causes themselves injury. He therefore will resort to melee attacking you, making him an easy target to kill with an overcharged plasma shot and DMR headshot.

In the room at the top of the stairs, you will find another DMR crate, two health kits, and a rocket launcher. Swap your plasma pistol for the rocket launcher and restock on health and DMR ammo. Through the next door you will find two Jackals. Kill them and run inside the burning room. A phantom will come by and drop off two Elite spec ops and a Grunt. Stay in the room until it leaves to avoid its concussion shots, then come outside and kill the Elite spec ops and Grunt with your rocket launcher or DMR. Then, renter the room and kill the phantom and any banshees with you rocket launcher by stepping out of the door ahead of you. If you need more ammo, restock from the SPUNKr kits and other rocket launcher inside of the room.

To kill an enemy aircraft with a rocket launcher, you need to get a lock-on. To do this, follow over your target until the square turns red. Then, the rocket will home towards the enemy. A banshee only requires one rocket to kill, but the phantom requires three. To kill the phantom, lock-on and shoot twice, then reload, lock-on again, and shoot once.

After killing the phantom, two short swords will be able to destroy the covenant corvette. They fly near it to relaying its coordinates to one of the UNSC frigates. The frigate is then able to destroy the corvette with a single Mac round. Carter will then tell you and Jorge to return to Dr. Halsey, where she will inform Nobel team about a “latchkey” discovery. This concludes the ONI: Sword Base mission of the Halo Reach campaign. 

SRC Airsoft Guns – Is SRC a Good Airsoft Brand and Should I Buy One?

There are many brands of airsoft guns on the market today. They range from low dollar plastic toys to high dollar all metal weapons. One brand that has risen above the rest is SRC airsoft guns. However they are not as well known as they could be leaving many people to wonder is SRC a good airsoft brand and should I buy it? The article below is going to answer that question for you.

The top of the line gun in the line up from SRC would be the generation III or Gen III for short. The Gen III models use only the best materials in their construction. For example the M4 is all metal except for the stock and pistol grip which are a tough nylon fiber. The AK-47 series is made from real wood and metal. These guns are so well built they look and feel like the real thing and are virtually indestructable.

Aside from their rugged construction the SRC Gen III guns really take a step above the competition when it comes to the internals of the gearbox. The way this gearbox is built stock you will not have to add any parts or upgrades to it to make it a top notch performer. Lets look at some of the internals that make this gearbox so great!

To begin with the biggest factor would be the 8mm ball bearings and the reinforced gearbox casing, these set up a solid foundation for dependability and performance. Then you can move onto the steel gear set that can be used for up to a M140 spring.

The piston is next and is made from a high strength polymer material so its not only light weight but strong to! Attached to the piston you will find an aluminum piston head that mates with an aluminum cylinder head, both of which have double O-rings to increase air seal and shooting range.

Attached to the cylinder head is an O-ringed air nozzle that will propel the BB down the 6.04 mm tight bore barrel. The M110 spring which is backed up by an aluminum spring guide with bearing will give you right around 330 FPS out of the box. There is an M120 spring included in the box but will require installation and will get you around 380-400 FPS. Even at 330 FPS the SRC gen III has a range of 175-200 feet because of the superior air seal and efficiency of the gearbox.

So as you can see SRC airsoft guns are a good brand with a lot of quality built into them. So the bottom line is that if you want a airsoft gun that will give you excellent out of the box performance without having to spend money on upgrades then the SRC Generation III series would be the right gun for you.

In Broad Daylight – Who Killed Ken McElroy?

The killing of Ken Rex McElroy could well be the hottest cold case on record. On the morning of July 10, 1981, he was shot to death as he sat in his pickup on the main street of Skidmore, Missouri. Forty-five townspeople witnessed the killing. All denied seeing the shooters. After three grand juries and an eight-month FBI investigation, no one was indicted. Twenty-five years later, still no one has been charged with the murder.

In December 2006, St. Martins re-released In Broad Daylight, the story of McElroy’s incredible reign of terror in northwest Missouri, his killing, and the aftermath. The new epilogue contains startling information about the identity of McElroy’s killers and the killing itself.

In the spring of 2006, I obtained unprecedented access to the state police and FBI files on the killing. The files contain a hand-written statement from an eyewitness which corroborates in detail McElroy’s wife’s identification of Del Clement as the first shooter. The statement also identified, for the first time, Gary Dowling, a local farmer, as the second shooter. The statement is detailed and convincing. Interestingly, the eyewitness appeared at the sheriff’s office the following day in the company of Del Clement’s lawyer and recanted the statement. Despite this, the statement, combined with Trena’s identification, stands as convincing evidence of the identity of the shooters.

The files also dispel a great myth about the killing. The media seized on the notion that the entire town had killed Ken McElroy, characterizing it as a vigilante killing, or an example of vigilante justice. My interviews, and the numerous statements in the files, make it clear that, other than the two shooters, the men on the street that day were not part of a plan to kill Ken McElroy. They were involuntary witnesses to a murder.

I believe that the killing of Ken Rex McElroy will long remain the hottest cold case on record. No one–not law enforcement, not McElroy’s family or friends, and certainly not the residents of Skidmore–seems to care that his killers remain at large. The men on the street that day are bound in a silence that is immune to the passage of time or the glare of the spotlight. In their view, while murder might be a sin, what Ken McElroy did to the town and its residents, to young girls and old men, was unspeakably evil. It would be a far greater sin to turn the men who brought the nightmare to an end over to the very justice system that had failed the community for so many years.

I lived in the town for three years while researching the book. When I first arrived, I had doors slammed in my face, a shotgun pulled on me, and I was bitten by a dog. By the time I left, I was judging dance contests at the annual Punkin’ Show and selling tickets to the Mother’s Day bazaar at the local Methodist Church. I became quite attached to the town and the people, and I stayed in touch over the years.

Personally, my sympathy has always lain with the townspeople, although it bothers me as a member of civilized society that the two killers remain unpunished for their crime. I doubt, however, that any good would come of the prosecution of the men. A prosecutor would be hard pressed to find a jury of twelve Nodaway County citizens who would convict anyone of McElroy’s murder. Memories remain strong and hearts unforgiving, and even the youngsters in the area know well the story of Ken McElroy. When I was back in Skidmore for the one-year anniversary of the killing of Bobbi Joe Stinnett–the young pregnant housewife who was strangled and her baby ripped from her body–I asked two girls what they knew of Ken McElroy.

“He was a bad guy, who bullied lots of people,” the older of the two said.

“He was shot here in town,” the younger one joined in. “Right over there.” She pointed to the tavern.

“He had it coming,” the older one said.

Ken Rex was much more than a town bully. He had all of Northwest Missouri terrorized. Even the cops and judges were scared of him. Maybe, as the townspeople say, he needed killing; the main regret seems to be the way he was finished.

“The guys who did it deserve a medal,” one local told me. “But they should be strung up for the way they did it.” Meaning, I presume, In Broad Daylight.

Why Use Illuminated Reticle Scopes?

The word ‘illuminated’ speaks volumes for a reticle rifle scope. If you are a shooter or hunter then you know what is being discussed. An illuminated reticle rifle scope features a light source that is integrated internally. This light source illuminates the reticle or crosshair so that shooting becomes easier in low light conditions. However, there is always this stupendous debate about Illuminated vs. Non-illuminated reticle scopes. The only reason why illuminated reticles are recommended is because they are of great help in shooting in low light conditions or in the dark. If you use a non-illuminated reticle scope in the dark, shooting will become a nuisance for you. In this regard, Nightforce illuminated reticles are suggested by hunters and shooters across the world. But you can also look out for other brands, like, Leupold.

These rifle scopes can be categorized into 2 types: general purpose scopes for hunting or recreational shooting and tactical sights used in self defence, military, and police applications. And it is the light source that differentiates the two types. The tactical sights utilize radioactive tritium lamps or a passive light gathering fibre optics. On the other hand, the hunting scopes make use of the battery enabled LED (light emitting diode). There are several benefits that the illuminated reticle scopes offer over the traditional iron sights.

Firstly, the scopes used by the hunters have a better magnification that the iron sights. When you view through the illuminated ones, they are able to bring in the targets closer to even though they are at pretty long distances. Normally, an iron sight would produce blurred images for such long distances. The tactical sights, on the other hand, offer a wide view picture that makes instinctive shooting possible even under pressure.

Secondly, the usual glass sights are not packed with adequate light gathering facilities. This makes the aiming point or the reticle disappear during low light conditions. In this regard, the illuminated reticle rifle scopes are of tremendous help for the shooters and hunters who want to use it for low visibility conditions.

As far as their design is concerned, the Nightforce illuminated reticles follow the similar basic design patterns as the traditional optical devices. There is an additional mechanism associated with these kinds of scopes. A separate light source is integrated within these scopes. In any standard retilce scopes the illumination is switchable and is placed behind the reticle. The LED works with one or more flat batteries used in a watch. These are also available with various power settings for the illumination. You can choose as per your requirement in the low light conditions.

As far as the color of reticles is concerned, then red is the most common one used. This is because it is the easiest color to trace in low light conditions. However, there are various sights that are available with green, yellow and amber hues.

However, there is one problem that you can face with this kind of a scope and that is over-illumination. In such a condition the reticle glows so brightly that you have difficulties is placing the target. Thus, it is recommended that you do your research well about the brands offering these products. It will help you to choose a suitable illuminated reticle.