Is Naughty Dog’s The Last of Us Over-Rated?

The Last of Us, made by the creators of hit series Uncharted, has been dropping jaws since it was released. The game revolves around the story of Joel( A middle aged survivor) and Ellie(A young teenaged girl) trying to survive in a post-apocalyptic world, in which most humans have been infected by a parasitic virus which has made their heads burst open.The game gives you 15 hours of juicy game-play and I think it is worth it’s $60. The Graphics are not matchable by any other game and the characters are loveable. You will fall in love with Ellie by the end of the game. The voice acting has been remarkable.

The environment is beautiful. The urban jungle looks classy. You have a lot of places to explore. Other than a lot of zombies the other thing you’ll find a lot are green trees. The lighting is very good and is one of things which makes it’s graphics better than Uncharted 3. The details in the environment are also remarkable and make the experience even richer. The facial animations are extremely advanced which make you develop affectionate feelings towards the characters. You are really immersed in the game when you start playing it.

The Gameplay is based on survival. You can not go around killing anyone you like just because you have a gun. The ammo is scarce so you have to use it sensibly. if you are a Call of duty fan than you will find this game weird because you have to think while playing it. You plan strategies on how to kill your enemies e.g there are different type of infected people and each kind requires a different strategy to get past them or kill them.

The Last of Us is once in generation experience and I think it is one of the best game that this generation of consoles have given to us. By playing The Last of Us you get to know the limit of PlayStation 3 as it squeezes every bit of power left in it. It is a masterpiece and is not overrated at all! It actually is a perfect game and deserves 10/10. All those saying that it is overrated might be people who just can’t get to use their brains. Being a Naughty Dog game, like all previous games from the developer, it is only available for the PlayStation 3.

Johnny Ringo – Old West Badman

Nature of nurture – that’s a question asked these days by those trying to understand the motivation of criminals. Can a person be born bad? Or is the seed of their destruction sown in their formative years? Johnny Ringo, famed after his confrontations with the Earps certainly had a rough time of it as a youngster.

John was born on May 3rd 1850 in Wayne County, Indiana. In 1864 the young boy was excited at the first real adventure of his life when his parents Martin and Mary Ringo decided that the family’s future lay in California. They packed up their five children John, Martin, Fanny,Mary and Mattie and set off on the trip West.

They set out on the Fort Leavenworth Military Road with 68 other wagons and headed for Fort Kearny.

The trip was to be full of hardships. On June 7th the fourteen year old John was involved in an accident when a wagon rolled over his foot, severely injuring it. And then that same day he witnessed another young boy fall under a wagon which killed him. They say troubles come in threes and they certainly did that day, for later a wagon master accidentally shot one of his teamsters through the head, killing him outright.

John witnessed both accidents and his mother Mary (pictured) recorded it in her journal. The following day John, still hobbling due to his broken foot, went along with several men on a buffalo hunt and participated in killing several of the creatures.

On June 13th, the Ringos picked up the Great Platte River Road. The next day Mary wrote that John had a chill and was severely ill throughout the night and for the next few days. But he recovered by the time they reached The Cottonwood Springs military post. Here soldiers stopped the wagon train and searched for horses containing the US brand but none were found and so the wagons continued on their journey.

June 25th saw the wagons halt on The South Platte Crossing where they were forced to stay for two weeks while hard rains and strong winds struck them. Mary wrote that during the stay several Indians came into camp and that one carried a sabre that he said he’s taken from a soldier he’d killed. Independence Day passed without celebration and it was July 9th before it was deemed safe to cross the river which led them onwards to the North Platte.

On July 16th several of the cattle in the wagon train became sick from the alkali in the water they had been drinking and died. And later two of the oxen also died from the sickness. By now there was a very real threat of hostile Indians and soon the wagon train came across the scalped corpse of a white man who had been half eaten by vultures.

On July 30th John’s father, Martin was standing on one of the wagons, looking for Indians when he accidentally set off his shotgun, sending the load into his own head. John and fellow traveller William Davenport witnessed the grisly event.

“At the report of the gun, I saw his hat blown up 20 feet in the air and his brains were scattered every which way.” Davenport wrote.

John helped dig a grave and his father was buried and left at the wayside. Mary’s journal contain details of this fateful day and she recorded that her own heart was bleeding as the wagon train rolled on, leaving the grave behind them.

On August 1st the wagon train arrived in Platte Bridge Station but further misfortune was to strike the Ringo clan when the eldest girl Fanny suffered an attack of what Mary called, “cholremorbus.” The term cholera morbus was used in the 19th and early 20th centuries to describe both non-epidemic cholera and other gastrointestinal diseases.

On October 7th the Ringo clan were in Austin, Nevada and Mary gave birth to a stillborn son with a deformed face. It was said that the shock of her husband’s death had traumatised her and caused both the deformity and the still birth. John looked onto the dead baby’s hideous face and turned away in disgust.

On the last day of October the family reached the Sacramento Valley just ahead of the first snows and stayed with relatives for some time. A year later Mary moved her family into a house on Second Street in San Jose. The youngest Ringo – Martin died in 1873 of tuberculosis, he was only 19. Fanny and Mattie grew up and were married. Mary the younger became a schoolteacher and mother Mary died in 1876.

It was been said that John Ringo was forever affected by seeing his father blow his own brains out and that the sight of his deformed stillborn brother pushed him over the edge. He began drinking heavily when he was 15 and ran off to Texas and eventually ended up in Arizona Territory where he fell in with the Clanton faction and became the infamous Johnny Ringo.

He was murdered, as we all know, in July 1882.

Active Camo Tips For Halo Reach

Okay boys and girls today were going to talk about active camo. Active camo is in my opinion a very under used ability. The reason is in halo one of the most important things in any battle especially a dmr fight is to get the 1st shot on the enemy.

Halo Reach Tips

Tip 1- Use active camo at a distance, hold a choke point in the map wait for an enemy to get in range and light him up from out of nowhere. You will probably get the first two shots on most players meaning you only need 3 for the kill the enemy needs five.

Tip 2- At the game start let your team know you are using active camo and that you would like the sniper rifle. Grab snipe head to a good position and go cloaked. This is where camo is completely a beast. Getting shot by a invisible sniper really makes me want to break my controller.

Tip 3- Whats the best counter to snipers across the map? Well be invisible of course! Use camo to get out of spawn traps from snipers or sneak across the map.

Tip 4-The radar jammer is kind of annoying. You can use it for example when above an enemy to drop down on him and he will not know from whence you came. Good players will notice their radar going crazy and know you are there. The camo is still very hard to see so long as you do not move fast. I like to use it at a lift or around a corner when my team is rushing in from another flank so the enemy has no radar.

Tip 5- Use toggle crouch with camo. This makes it not so annoying to move around croched everywhere. When you are way harder to see. You can also move VERY slowly while standing but toggle crouch makes it easy. Sorry no Halo Reach Cheats today but I hope you enjoyed this.

A Review of "Angels Don’t Play This HAARP"

The book that is the subject of this review is Angels Don’t Play This HAARP, published in 2004 by Dr. Nick Begich and Jeane Manning. The topic of the book is an overview of the High-Frequency Active Aural Research Project (HAARP), a program of the United States Air Force and Navy being conducted in Alaska. The book examines the historical context of this project as well as the main problems the authors see with HAARP.

HAARP is an array of antennae that has the power to focus large amounts of electromagnetic radiation into the ionosphere. It is essentially a ground-based Star Wars system that has capabilities ranging from destroying incoming missiles to affecting regional and global weather patterns by sending energy into earth’s ionosphere. Further uses of the project include over the horizon radar and the disruption of global communication systems, including satellite communications.

Many of the concepts that made their way into HAARP can be found in patents originally filed by Bernard J. Eastlund. The authors trace the patents’ ownership through several defense contractors, as the companies who owned them, and thus were responsible for HAARP, changed hands from the small firm of APTI to military contractor E-Systems, until E-Systems was bought out in 1995 by Raytheon, one of the largest defense contractors at the time.

The authors spend much of their time focusing on various capabilities of the HAARP antenna array and relating these potential uses to the disturbing negative effects they may produce, along with the secrecy and material omissions that have accompanies HAARP since its inception. Just a few of the main issues that are examined include the main difference between HAARP and other ionospheric heaters that makes HAARP much more powerful, the weather-modifying effects of heating the ionosphere, and its potential for altering the mental processes of human beings.

The first of these, the aspects of HAARP that make it more powerful than so-called “conventional” heaters, is examined mostly in relation to the patents themselves. Using Eastlund’s concepts, the HAARP array is able to take large amounts of energy produced on the ground and focus it into a small area in the ionosphere. Heaters built previous to HAARP were only able to send energy that would diffuse in the upper atmosphere and would not have the energy-focusing capabilities of HAARP. The authors see this development as anything but a progression, as there is no realistic way to predict what this energy-focusing enhancement may produce. After previous failures of “great ideas” of man to manipulate the earth’s electromagnetic balance (such as the 1958 Project Argus in which three nuclear weapons were detonated in the Van Allen radiation belts, and the early 1960’s dumping of copper “telecommunications shield” needles into the ionosphere), there may be little reason to trust the government with another weapon of massive power and unknown effects.

The ability of the antenna array to modify weather is another capability that the authors examine in some detail. Especially due to the official environmental report’s omissions, there may be significant effects on the environment, weather, and wildlife that are not being addressed or discussed. Also due to the project’s lack of oversight, Begich and Manning hold little faith in the government’s willingness to confront these potential issues. They point out a number of the most glaring risks to the environment and life which are not discussed in the official Environmental Impact Statement. This is another example of the main problem of HAARP, which is its lack of effective oversight.

Most disturbingly of all of HAARP’s potential uses, however, is its ability to affect human brain functioning. Because the human brain works on specific frequencies which the HAARP project can also produce, it can theoretically affect thinking in nearly any area of the world at will. The small amount of energy required to manipulate the brain (much less than the power needed to run a light bulb) and the high energy capabilities of the array serve to present a clear danger to every human still possessing mental functioning. Another use of HAARP in relation to human feelings and thinking relates to the issue of resonance. Every chemical has a certain frequency, and by injecting small amounts of certain chemicals into humans and then using HAARP to simulate the chemical’s frequency, the feelings generated by the chemical can be enhanced many times over. The possibilities of these uses become nearly endless and this is another area of research the authors recommend for more open discussion.

The book is designed to be an introduction to the authors’ argument that the HAARP project suffers from a surprising lack of oversight and public discussion. The material is presented in a very readable manner and explains how the workings of the program and its potential uses and implications. In such a short book (around 200 pages), there are over 300 sources cited, which bring a level of credibility to the research, which is based on patent information, articles, and first-hand accounts and interviews by the authors. The book presents various other related tangents for the researcher to follow, as well as a much-needed call for more public discussion on issues such as electromagnetic weapons, human behavior modification, and weather manipulation. All of these issues are well worth open discussion, as the capabilities of HAARP may produce global results. An increase in the public education about these matters, and a greater measure of accountability and interdisciplinary study of the project are what the authors call for in the end, and these modest goals should be considered a minimum for any project with such awesome capabilities and potential uses.

My List of Online Games to Play

When it comes to gaming, there are hundreds of websites where you can find online games for free. Many of the websites even feature paid games online that you will get totally sucked into, but I much prefer the free games due to the simple fact that they are much more convenient and easier to play. Here is a list of the top online games that I really enjoy, games online that you may enjoy as well if you have a few minutes to spare:

My Online Games: Pendulumecca

Pendulumecca is like a robot version of Spiderman mixed with a side scrolling game. Your little robot has to shoot out a grapple to grab onto the platforms on the top of the screen, and your robot swings to propel himself forward or upwards. The goal of the game is to get as far as possible, and you will find that you can shoot your robot quite far forward. However, be wary of getting too far too fast, as the platforms will be farther apart and harder to aim at. All in all, a great game to waste a few minutes on when you are on your way out of your house.

My Online Games: Bubble Tanks

Bubble Tanks is a great game where you begin as a small bubble, and you must kill other bubbles to absorb them and grow. Your bubble opponents become larger as you do, and you absorb their bubbles to become an even larger bubble. It’s a great game of endless bubble opponents, and you will find that spending time playing this game will be a great way to pass your weekend.

My Online Games: Sherwood Dungeon

Sherwood Dungeon is an RPG game with a single dungeon, but one so deep that it seems to go one forever. Your warrior gets upgraded as you go deeper into the dungeon, but the enemies continually get harder and harder. You don’t even need to make an account in order to play the game, though you will if you want to be able to save your character. If you find this game attracts you back to play a few times, you should definitely create an account to make it easy for you to pick up where you left off.

My Online Games: Raze 1 and 2

Raze is an awesome action game that can take hours of your time, as I and many of my friends who have spent hours trying to kill that one last alien can attest to. The first game is much simpler with only a few weapons, but you will have tons of fun killing your enemies with a shotgun, sniper rifle, and rocket launcher. Raze 2 upgrades to provide you with special abilities like cloaking and teleportation, special upgrades like healing packs and greater damage, and a wide range of weapons. There are 7 different weapons that you can use, each of which have between 4 and 6 different variations on the same weapon. The missions in Raze 2 are much harder than in the first game, but the weapons and upgrades make this game a killer.

Tactical Assassin 2 Game Walkthrough

Warning: You are about to enter a dark world of an assassin. Killing, murdering, and assassinating target stickmen is your profession, and you are a professional. Tactical Assassin 2 is a classic stickman sniper game. It isn’t a tough game to complete, but it does have a few tricky missions. If you have been playing this game for 2 hours and for the life of you cannot pass level nine, you should keep reading this article as I will walk you through on how to complete Tactical Assassin 2.

Mission 1 is an easy training mission. You are given a Winchester.308 rifle with a Tasco 4×15 scope. Your targets will popup randomly every few seconds so keep your eyes open! You must hit six of them to move on to the next mission.

Mission 2 is called “A New trust.” Your target is a militia member that assassinated 2 key allies of the organization called F.M.G. Intel confirms he is sitting at a local coffee house. Your target is the stickman on the right that is smoking a cigar. Easy money!

Mission 3 is called “Brotherhood.” Your boss likes your work and has assigned you to assassinate one of the King Brothers and the forensic specialist. Both targets are sitting on a bench in the park. Remember the code of Snipers. “One shot, one kill.” So wait for just a few seconds and when the KB stickmen sits up and both of their heads are aligned, take the shot!

Mission 4 is called “A New Lead.” Our boss is having a hard time locating the last two remaining KB members. But we do have a lead. In order to get the information, we must assassinate a doctor for reasons our source wants to remain unknown. He will be leaving his office shortly. The doctor is an easy kill.

Mission 5 is called “Full House.” We have word from the “Fox” that one of the KB brothers is hosting a poker game at his house. Your target is the stickman sitting closest to the window, back to you, drinking with his right hand.

Mission 6 is called “Airliner.” Fox has given us intel that the last remaining KB brother is staying in Iraq and about to walk out of the plane. We must eliminate him and his bodyguard. The body guard is standing underneath the wing of the plane. Wait until the KB brother walks down the stairs and infront of the bodyguard, then shoot him. After killing the bodyguard without the KB seeing you, take him out.

Mission 7 is called “Disruption.” An Iraqi forensics specialist is close on closing the case of recent bombings by the FMG. This forensics agent must be eliminated. You will be positioned on the roof of an adjacent building. Your target’s room is the middle one on the top floor. First shoot the satellite tv dish on the roof. Your target will then get up and walk through the window view giving you the opportunity to take him out.

Mission 8 is called “Last Speech.” You have been giving a powerful.50 caliber sniper rifle. Your target is a Spanish politician who is giving a speech protected by thick glass. This is your change to eliminate him.

Mission 9 is called “The Boom-man.” Boom-man is a high profile assassin in Iraq responsible for many bombings. Your mission is to distract the guards so that the Boom-man can plant bombs on the vehicle. You must not shoot anyone. Mission is quite tricky as you have a limited amount of time. First look up and notice the guard under a tree. Shoot the tree to distract him. Next, look down and to the right for a bottle near the door of the garage. Shoot it to distract the second guard. Third, look down to the right of the garage and you will notice a guard on the car and an electronics box just to the right of the garage door. Shoot the box to distract the third guard. Then watch as the Boom-man plants the bomb on the car and blows it up!

The End! Hopefully this article has helped you pass this cool assassin game!

Hand To Hand Mixtape Review

From Hand To Hand, the mixtape’s notes drop from ear to ear spreading the real Detroit hip hop spirit to the world

Global rating of the product: 4.5 stars

Proof s Hand To Hand mixtape allies Detroit s hottest talents. You will meet Proof, the whole IF crew ( Purple Gang, Woof Pac, Supa Emcee), the hot I-Mac group, Quest Mc Quody, Slum Village and many more good Detroit names such as Marv Won of the Fat Killaz on the CD. The mixtape’s assets are certainly brushed up productions: Sick Notes, BR Gunna, J Hill, Jay Dee, DJ House Shoes, Trick Trick , Swifty Mc Vay’s Fire Department contributed to a high quality production.

Hand To Hand will allow the listener to appreciate a full range of various artistic talents.

IF Soldiers fully represent on Times Up: an incredible flow delivery, a murderous spirit, spicy and well thought lyrics, rhythmic drum beats combined with various instrumentals make this track particularly hot. IF soldiers are taking over: Purple Gang, Woof Pac , Supa Emcee and their CEO RIP Proof show some unity. Back is the meaning of raw: opponents better not mess with the IF crew. The track is pure fire.

Don’t miss Supa Emcee’s Play With A Nut. Built on claps, piano, violins and dark basslines combined with Supa Emcee’s powerful lyrics, the track will offer the listener a real perspective about the Detroit hood. Supa Emcee is a real busta . I highly recommend you the song.

Woof Pac’s Western style 1 + 8 N Us song is based on a guitar notes and rhythmic drum beats song. I enjoyed the real OG dimension of the song brought to you by three merciless players in the game.

Macks And Pumps is a beautiful Purple Gang Trick Trick collaboration. The Trick Trick produced song leads you into a menacing, dark atmosphere. Little by little, you will feel the upcoming tension. Time for overheated speech and gun talk.

Bells, a dark bassline, violins, claps, keyboard sounds mixed up with the menacing voices of the artists will reinforce the scurrilous intent of the track.

Coming Up With Lent has a little bit of Promatic spirit in it. Proof and Ameer s rapid flow delivery totally matches with the bass sounds and the dope ass beats. Enjoy both players know how.

Don’t underestimate Swifty Mc Vay’s talent! The skilled emcee with smash you up lyrically in no time with his Fyre Department Team. You will find the Lawsuit song on Swifty’s Forest Fyres mixtape, a very valuable solo piece of work that I highly recommend to all of you who haven’t listened to it yet.

Heart Of The Streets combines pan flute and heart beat alike drum beats. Feel the coldness of the streets, the pain of the numerous losses of the street soldiers. One slug will tear people s lives away.

Wot I Look Like fully describes hood fights. Violins, claps, rhythmic beats totally intensify the harshness of the hood context brought to you by the Woof Pac crew.

Quest Mc Cody’s Detroit City gig will barely leave the listener indifferent. The track welcomes you into a quite euphoric ambience that is enhanced with harpsichord and keyboard sounds. Detroit City fully comes to shine. Let’s stand up and take part to the rhythmic and festive gig!

The DJ House Shoes produced Remember When is definitely worth your attention. The swinging track featuring Marv Won of the Fat Killaz will take you back to the golden age of hip hop.

Wudd Up beautifully fits into the Hands Up mixtape. Originally from PG The Mixtape 2006 will allow you to appreciate Purple Gang’s lyrical skills and nice flow delivery. Purple Gang has an obvious passion for rhyming that will shine on the well handled track.

The Beats, The Rhymes featuring Proof and Chino XL is a classic if you ask me. Thanks to Big Proof’s unconditional love for hip hop, the days of the hip hop shop have been kept alive. Guitar notes combined with rapid drum beats will suggest the enthusiasm and the huge passion for a non commercial hip hop that is all about the beats, the rhymes and the mic.

While the artists spit on the rap game’s hypocrisy, they will totally convince you about their genuine love for a subtle art called hip hop.

How I Got Over enlightens local Detroit artist J Hill’s talent. Dark bass lines contrast with soft female vocals, while electric guitar sounds will enhance J Hill’s confident voice. I liked the opposition between light and dark, night and day, as suggested by the complexity of the instrumentals.

Russian Roulette allows the listener to step into a dark and menacing atmosphere provided by electric guitar and keyboard sounds. The song teaches you about the fragility of life. Well done, Kuniva.

This That Heat is a beautiful Supa Emcee/ Konflikt collaboration. Organ sounds are mixed up with rhythmic beats. Both artists are lyrically superb. I loved the mixture of scary/ murderous/ gangsta atmosphere of the track.

Royce da 5.9 and Proof worked on a Girls With Da Boom Remix. I recommend you the variation on the Girls With Da Boom Theme that will allow to discover another face of the track.

I highly enjoyed Mr Hash’s Talk Over song. The song s theme explains the state of mind of a man who has always been determined to do what he was the best at it: rapping. It eventually paid off.

Anybody should take advice from Mr Hash’s mouth. Don t listen to the people trying to discourage you and to convince you to abandon your way. Do what you re best at, and most importantly, go to the end.

Globally speaking, the Hand To Hand mixtape is worth your deepest attention. Not only does it feature valuable emcees from Proof s IF label, it will also allow connoisseurs and non specialists to appreciate tight Detroit talents such as Mr Hash of I-Mac, Trick Trick and less known however non less valuable Detroit emcee J Hill.

The mixtape summarizes the enthusiasm, the passion of local Detroit artists for hip hop and for their hometown Detroit City.

Explosive, incisive, raw, rhythmic, lyrical: one could barely stay indifferent in front of so much raw energy and the many talents that represent REAL Detroit hip hop. Hand To Hand is the diamond in the dirt. Cop it with no hesitation.

Copyright© 2006 by Isabelle Esling

All Rights Reserved

Four Agreements For the Classroom

When Miguel Ruiz wrote the FOUR AGREEMENTS, he once again brought the importance of forming agreements with ourselves to the forefront. As the school year begins across the U.S., educators and students alike are contemplating the upcoming school year. Fall is often a time of reflection and reorganizing our lives after the hustle and bustle of a summer of adventure and vacation.

In successful classrooms, teachers and students are members of a team. Individually and collectively, they ask and answer three basic questions during the team-forming process: “Who am I?” “Who are you?” and finally, “Who are we?” In answering these questions, in building classroom agreements, teachers and students build a firm foundation for the upcoming school year. I believe that the most effective agreements are formed at the principles level of life. This is the level that answers the question, “Who do I want to be?” It is not the level that answers, “What am I going to do?” It is the level of opportunity, not obligation. It is the level at which I shift from thinking, “I have to do such and such.” to “This is an opportunity to be the mother, daughter, educator, I want to be.”

The four agreements that form the foundation for the school year are personal, social, role and goal agreements. The teacher and every student in a class must have a personal agreement that answers the question, “Who do I want to BE?” As they answer that question, they need to remember that they can’t possibly be everything. They need to limit their lists to three to five principles they want to use to measure their success. For example, my top three BEs are wise, generous, and spiritual. The list is used to self-evaluate who a person is being. The number one life skill is self-evaluation, and responsible self-evaluation measures how being aligns with agreements with self and involves evaluating what is within a person’s control. On a regular basis, a person needs to ask, “What did I do today to live my principles?”

The second of the agreements, the social agreement, answers the question, “Who do we want to be when we are together?” After we have each developed a personal agreement, after we are each clear on how we want to BE, then collectively we need to come to consensus on how we want to treat each other. To form a social agreement, we all must have a sense of connection to everyone else in the group, and there must be a modicum of trust amongs group members. In a school, social agreements may typically be summarized as, “We want to be learning, be respectful, be responsible and be safe.”

The third type of agreement, the role agreement, answers the question, “What is my role in getting us where we want to go?” In our family car, whoever sits in the shotgun seat (front seat, passenger side) plays the role of navigator. This has been our long-standing family agreement. In a classroom, it is best if all the adults and students involved in the room are present during role negotiation. The process of discussion and compromise used in determining roles lays the groundwork for a successful school year during which many hazards and obstacles are avoided. Role clarification allows students to know what to expect and helps develop a safe-risk environment.

Goal agreements, the fourth and final kind of agreements, infuse district and state standards with students’ needs for relevance. To develop meaning and relevance in content learning, and to enhance students’ commitment to learning, teachers and students together develop essential questions for each of the major units of study and for the year. All learning is personal and constructivist by nature, and essential questions, if they are thoughtfully developed, encourage personal engagement with content. Students who are engaged and challenged, students who see real value in what they are learning, are more interested in learning and create fewer distractions in the classroom. Student goal setting moves easily toward student led conferencing.

When these four agreements are included in the beginning of the school year, processes then creating rituals and routines that highlight these agreements becomes the basis of effective task and relationship management in the classroom. Agreements take the guesswork out of expectations; they make what for many is implicit, explicit.

Rogue Male by Geoffrey Household

I don’t remember how I came to buy a copy of “Rogue Male” but there it was – a slim paperback, half hidden among a number of books in a carton I call my Someday Box. Only 224 pages I thought it would make a quick beach read and I threw it in my book bag with several others. When I finally pulled it out and started reading I literally could not put it down. Every accolade on the back cover is true.

The unnamed protagonist is a British gentleman who hunts big game. Bored, he attempts to penetrate the compound of a dictator, also unnamed. His rifle is aimed at the man, who we are left to presume is Adolf Hitler. Still he tells himself that he doesn’t really intend to pull the trigger; he just wants to see if it can be done. His motives don’t matter when he’s caught by the guards, tortured and left for dead. Somehow he manages a harrowing escape and stows away on a boat bound for England. But his pursuers will not give up. Now he’s the prey, and only his strong instincts for self preservation will keep him alive.

This is the story of a man who is hunted like an animal and what he has to do to survive. The plot is simple and yet incredibly suspenseful. There are few characters and little dialogue. Some readers may find the writing style dated. And yet the spare narrative is very effective at portraying the thrilling chase. The tension grows right up to the conclusion. An extraordinary adventure on one level, it’s also interesting on a moral level as the protagonist explores his real motives and decisions.

Geoffrey Household, the author, was born in Bristol in 1900, he died in 1988. “Rogue Male” was published in 1939 and it’s justifiably a classic, as exciting today as it was then. A sequel, “Rogue Justice,” was published in 1982.

Publisher: NYRB Classics (November 6, 2007)

ISBN: 978-1590172438

Pages: 224

Price: $14.00

The Good Cop by Brad Parks – Murder or Suicide in Newark, New Jersey? Mystery Book Review

“The Good Cop” is the latest mystery novel by award-winning author, Brad Parks, featuring Carter Ross.

Carter Ross, 32, is an investigative reporter for the Newark-Eagle Examiner, New Jersey’s largest newspaper; and he loves his job, “One of the fundamental things I believe as a writer is that words have the power to move people.”

His commitment to journalism often leads him down a path of peril to expose the truth; and in Parks’s fourth book, mystery, mayhem, and mirth continues.

Darius Kipps, a twelve-year veteran of the Newark Police Department, dies in the Fourth Precinct’s shower stall from a gunshot wound to the head; and authorities rule it a suicide.

Why would Darius kill himself when he loved his job, and his wife and kids, especially his long-awaited 5-month-old son, Jacquille?

After interviewing Darius’s widow, Mimi, Carter is convinced that his death may not have been a suicide; and his latest adventure begins.

Carter lives a simple, single, life in Bloomfield, New Jersey with his cat Deadline; and sports a boring, limited wardrobe of pleated pants in two colors, two colors of shirts and three shades of neckties.

“You have to know what flavor of ice cream you are in this world, and I am vanilla,” Carter says.

Tommy Hernandez returns as the newspaper’s intern-turned permanent temporary status employee. He’s a 24-year-old, second generation Cuban American who is “gay as the day is long.” Carter and Tommy enjoy a professional alliance and chide each other’s proclivities.

“You know, if you are really going to convert to my side, you’re going to have to do something about those pants,” Hernandez says.

Sexy, Tina Thompson, 39, is Carter’s boss. The duo engages in an on-off romance, with each one having a different agenda. Tina, aware of her dwindling biological clock, simply wants Carter to father her child. He wants more.

Conflict arises when Tina realizes she has competition for Carter’s attention from Kira O’Brien, the newspaper’s recently hired, young librarian.

Kira invites Carter to an absinthe-drinking party at her friend Paul’s loft. His Goth-like appearance includes various piercings and tattoos and black nail polish.

Paul is enrolled in a multidisciplinary “Death Studies” Ph. D. program at Rutgers-Newark; and interns at the Essex County Medical Examiner’s Office, which provides him a key for after-hours entry.

After drinking his mint green liquid concoction, the trio sets out to examine Darius Kipps’s body at the morgue, which makes for a freaky, fact-finding experience regarding his death.

Newark Eagle-Examiner intern, Geoff Ginsburg earned the newsroom’s nickname of “Ruthie,” after Supreme Court justice, Ruth Bader Ginsburg. To monitor Carter, she assigns Ruthie a collaborative story on Newark Public housing with him.

Aware of her ploy, Carter comically counters her game by delegating a story to Ruthie involving Gluten-free, organic food coloring, home pregnancy tests and newly installed toilets at Newark Housing Authority town houses.

The Reverend Doctor Alvin LeRioux (aka Pastor Al) is a 300-pound, expensive suit-wearing man who leads the Redeemer Love Christian Church. He calls a press conference with Mimi Kipps, demanding an investigation into her husband’s death.

Carter is suspicious of his intentions, especially when he later requests the investigation end.

Carter soon finds himself deep in Black Mafia Family waters; and his beatnik Chevy Malibu is no match for the bullet-spewing, silver E-class Mercedes with tinted windows determined to gun him down.

Red Dot Enterprises drives the storyline, as it promotes gunrunning of old, low-caliber, weapons via the I-95 Corridor, which includes the New Jersey Turnpike.

“The Good Cop” features Parks’s trademark humor throughout. While visiting Pastor Al’s church, Carter says, “I passed a sign on a stanchion that read, PLEASE TURN OFF YOUR CELL PHONE WHILE IN GOD’S HOUSE, and complied, just in case God was ready to hit me with His version of roaming charges.”

Anyone with Newark, New Jersey or regional ties will experience a special affinity for Parks’s narratives, as the city serves as their central setting. The Garden State Parkway, Irvine Turner Boulevard; and lines like “I’m still a Jersey guy. Aggressive driving is a state birthright,” are relatable.

Parks’s Acknowledgements exemplify why he’s a successful writer. Beyond perfunctory gratitude towards his agent and publisher, etc., Parks acknowledges he has a great life, both personally and professionally; and he appreciates his readership.

Read any book by Brad Parks and you’ll vicariously experience his eupeptic presence.

Brad Parks’s publisher, Minotaur Books, features many talented mystery writers, including Linda Castillo and Paul Doiron. Castillo’s main character, Kate Burkholder, is a former Amish woman-turned detective. Paul Doiron features Maine game warden, Mike Bowditch. Castillo’s new book “Her Last Breath,” will be published June 18, 2013. Paul Doiron will release “Massacre Pond,” on July 16, 2013. To discover more about these authors, visit: http://www.minotaurbooks.com.