Guns, Germs and Steel by Jared Diamond

Some concordances are planned, such as a book on the siege during a visit to Vienna or a Janacek opera in Brno. Others happen by chance, and these are more likely than first glances might suggest, though not less surprising when they are realised. At the start of Guns, Germs and Steel by Jared Diamond, however, I did not expect to find myself reading about the significance of pandemics in history whilst actually being part of one.

Bought in a second-hand shop smelling of old clothes, feet and other things quintessentially human, the book’s cover proclaimed nothing less than A Short History of Everybody for the Last 13,000 Years. Much of that history seemed to surround me as I paid one euro for this and two other books, thinking they would provide holiday reading on a couple of pending trips. Indeed, they have accompanied me in a now forced confinement during Spain’s significant corona virus epidemic, the pending trips having been summarily and understandably cancelled. Such concordance cannot be predicted and is all the more powerful as a result.

Jared Diamond’s Guns, Germs and Steel presents a discussion based on an unanswered, perhaps unanswerable question. It was posed to the author by a New Guinean politician in 1972. Its substance was why history appears to be a transfer of things from white Europeans to others and not the other way round.

There exists an easy and racist answer. Like most easy answers, it is both inaccurate and wrong, but neither discussing it nor dismissing it is to disprove it. In Guns, Germs and Steel Jared Diamond tries to offer such proof. He cites many factors, racial characteristics not among them, in the construction of social, economic and technological development of the human race.

The title, incidentally, Guns, Germs and Steel, may also be instructively read as aggression, disease and technology. In reverse order we learn that technology began in the solution of problems that arose out of success. That resulting technology equipped its possessors with significant advantages over others who could not access it. Alongside the development of agriculture, it also promoted a more socially concentrated and sedentary lifestyle to replace the unsustainable but previously universal hunter gatherer society that had existed since human beings took that name and perhaps before.

Along with proximity came disease, transferred to and from animals now domesticated and to and from the nearby people who, for the first time in possibly millions of years, were not genetically similar family members. With advantages of knowledge married to capability arose the opportunity of asserting control of resources via aggression. The notion possibly always existed, especially if one views human existence containing and essentially competitive streak. But what human development increased was the chance of sustained success.

Jared Diamond traces the development of agriculture from its earliest known manifestation in Western Asia’s Fertile Crescent. Later, but in the same place, writing developed, probably as a means of recording the transactions that passed between trading producers. Jared Diamond then looks at how this new organisation of human affairs differed from previous eras, locations and cultures, as far as we can be aware from archaeological evidence.

But what is also interesting about this analysis is how its author divides his world. Instead of the usually named continents, he uses a paradigm in which the Americas are viewed as a unit, alongside sub-Sahara Africa and Australasia. Unusually, he combines Asia, Europe and much of North Africa into a single unit he calls Eurasia. It comprises everything from Japan and China to Portugal and Ireland and further includes all those lands across the Mediterranean coasts of Africa that in recorded history were part of northern empires. This grouping is important for the author’s argument, because Eurasia thus defined forms a continuous land mass whose major axis is east-west, that is at roughly constant latitude, as opposed to north-south and at varying latitude as was the case in both the Americas and sub-Sahara Africa. The traversing of Eurasia allowed a majority of crops and domestic animals to accompany the migrants and conquerors, whereas changing climates meant that north-south movements had continually to confront new challenges. The paradigm, crucially for Jared Diamond’s argument, reflects population movements and migrations in prehistory, being a predominant east-west tendency in Eurasia as against a north-south preponderance in the Americas and Africa.

Australasia, uniquely and as a result of its remoteness from other land masses, always merits special consideration. Jared Diamond makes much of this east-west versus north-south orientation and ascribes to it a propensity for development via cultural assimilation, transfer, conquest and communication in Eurasia that did not exist elsewhere. Other continents always lacked at least one of the essential items, most of which had to be available to facilitate change via increased capability to survive.

Thus, the development of human societies, their technologies and politics could happen, be transferred and adapted within Eurasia far easier than anywhere else. Alongside this, Jared Diamond cites the greater availability of animal and plant species suitable for domestication in Eurasia and contrasts this with a dearth elsewhere. Thus, the guns and steel aspect of power arose out of historical, geographical and ecological, and thereby not racial accident.

But it was the germs that really changed things. These developed as a result of sedentary lifestyles that brought about agriculture and thus greater social contact. The domestication of animals, a process that spanned millennia, also exposed humans to regular doses of new microbes and viruses, but at a rate that allowed immune systems to build resistance amongst those who survived the experience. When communicated suddenly to people whose lifestyle and development had not gradually introduced this resistance, a lack of immunity resulted in the near extinction of whole societies and races. This was of course the predominant experience of colonialism and European expansion as experienced but those who were on the receiving end of the process. We now live on a planet where a dominant lifestyle and societal organisation has undoubtedly arisen. And its origins lie in gradual change via the adoption of agriculture, writing, technology and immunity that were possible across Eurasia, but not elsewhere. And that provides the answer to why the transfer of influence moves in the direction it unquestionably does.

Guns, Germs and Steel is a fascinating read, though in places it is certainly rather repetitive. It makes a brilliant and convincing case, but also illustrates how hard it is to argue against prejudice, which, in the face of fact, always has answers. Fermat’s last theorem, perhaps analogous to the racial basis for explaining colonial history, is easy to state but very hard to prove. The theorem was eventually demonstrated, but clearly not in the way its originator intended. Perhaps the racial theories of difference might just attempt to identify the mechanisms upon which its blind assertions are based. But on completing the book, one is also reminded that perceptions of advantage are perhaps less permanent than we might once have believed. The Eurasian dominance of other peoples and the environment may just be one pandemic from pure illusion.

The History and Characteristics of the Jazz Combo

Jazz is an American art form whose roots date back to the mid-19th century slave songs and chants. The early 20th century saw the art form blossom as instrumental music in the southern United States, mainly along the Mississippi river and specifically New Orleans, Louisiana.

Early instrumental jazz combos of New Orleans varied in instrumentation.  More often than not, these early jazz groups generally consisted of trumpet, clarinet, trombone, tuba and drums.  This instrumentation became what is known as the “dixieland” combo, making its way up the Mississippi river to Chicago where the music became popularized by jazz greats such as Louis Armstrong.

Dixieland combos can be thought of as groups that play “polyphonic” improvisational music.  Each instrument is independent of every other instrument, with each player creating separate musical improvisations based on known melodies, or “tunes” of the day.

The players of these early jazz combos each had a separate role within the group.  The trumpet player was depended upon to state the melody of the song, while the clarinet would improvise complex lines above him.  The trombonists role was to improvise or “fill in” the middle register with lines and notes that were essential to the chord changes of the song itself.  The tuba player (or bass player) generally laid down root notes (and 5ths) of each chord on beats 1 and 3 of each measure.  The tuba served as the harmonic anchor for the group. Lastly, it was the drummers role to keep everyone together by keeping a steady beat throughout the entirety of the song.

As jazz music developed throughout the 1940s and 1950s, jazz combo instrumentation began to become more standardized.  The jazz “quintet” and “sextet” became very popular during this time.  The quintet consisted of trumpet and alto (or tenor) sax as the main melodic instruments while the rhythm section (piano, bass and drums) took care of rhythm and harmony. 

The sextet added a trombone to form what essentially was a three horn front line, with rhythm section accompaniment.  The extra melodic instrument of the sextet made it possible for the horns to add more harmonic depth to the sound of the group.  Each instrument had a role not only as a melodic voice, but also as an integral component of the harmonic structure as well.

Modern jazz combos consist of a variety of instrumentation – 4, 5 horn combos are common place.  As the group grows in size however, the name “combo” is replaced by “band” or “little big band”. 

The jazz combo has provided a musical and creative outlet for countless musicians over the last 100 years.  The jazz combo continues to provide jazz musicians the opportunity to work together to make music not only as a group but also to develop their own voice as individual jazz improvisers.  It is, and probably always will be, the perfect vehicle for learning the art of jazz improvisation.

What Is Fashion Production?

To understand fully what fashion production is all about, it’s very important to have a look at what the term “fashion” stands for. Generally speaking, fashion refers to different styles on practices in the area of clothing, makeup, accessories and even furniture. In a very strict sense, the term only refers to trends in wears or apparels. Hence, the production of fashion as discussed in this write-up is only limited to clothing, wears, attires and dresses.

Fashion production as it relates to clothing has actually come a very long way. Basically, the term refers to the manufacturing of various kinds of clothing materials, dresses, and fashion accessories. Several factors have always influenced the production process. Over the years, several kinds of fashion attires have actually been produced. Many of them have cultural and traditional undertones. In the ancient times, people made use of local materials like animal skin and fur in producing the attires they put on. Different kinds of clothing styles were also produced through such local means. However, there was a notable improvement in fashion production during the period of industrial revolution of the late 18th century. It was a great awakening era that swept across Europe, America and other continents of the world. The era witnessed the establishment of various fashion production plants both in Europe and other continents. Several fashion manufacturers emerged. Different kinds of patterns and approaches were also introduced in the production process. Lots of quality clothing materials, fashion dresses and accessories were also produced.

In the contemporary times, the production of fashion is still ongoing. The fashion industry in the modern times is moving at a very high speed. Different kinds of approaches have been introduced. There’s also the infusion of technology into the production of clothing materials. Different kinds of sophisticated sewing machines and tools have been invented. Gone are the days when fashion production is only limited to the local tailor or dressmaker along the street. Today, large corporations have come into the fashion business. Several fashion brands have been established. Lots of quality readymade garments, men’s wears, women’s wears, and even kids’ wears have been produced.

Again, fashion production is now a very lucrative course in colleges and universities. Interested individuals can go through the education process in order to bag degrees in the area of cloth production. Great innovative ideas have always emerged from the fashion education process. The results are also quite obvious. The world is now witnessing an upsurge of fashion trends on yearly basis. Different kinds of fashion products and accessories are all over the place. The fashion industry is indeed actually thriving in various nations of the world. Great fashion plants, firms, selling outlets are up and running in various countries.

Finally, fashion production has also gone the internet way. Many great fashion companies now operate online. Lots of innovative ideas about fashion can be found online. Different kinds of fashion wears and accessories are also marketed online. Wholesale and retail fashion marketing are also causing waves on the internet. Mass production of fashion products is also thriving on the internet. The world is yet to witness a lot as the fashion industry continues to soar high.

Ways To Market Instead Of Using News Release Services

Years ago, a press release was the best tool to use if you want your story to be picked up by media outlets. This is still what many new business owners believe which is why their first thought in marketing their company is by sending out a press release.

The question is, do journalists actually read them today? People rarely read nowadays so it might be time to consider new ways to market instead of using news release services.

The competition for a journalists’ attention is pretty stiff, almost everyone is vying for the much-coveted pick up by news reporters and be used as their next big scoop.

There are DIY methods that are also effective in getting media mileage. Let’s take a look at some of them.

You need to build relationships with your target journalists and editors. Start coming up with pitches that are personalized. Doing this will show the journalist that you did your homework in researching about them and their publication. It takes time and effort to do this and journalists appreciate this being done for them. A pitch that is targeted to their publications audience is heaven sent because it makes their job a lot easier.

Find out the name of your target journalist and make a pitch that is personal to him or her. Don’t send copy and paste pitches that are impersonal. Know more about the journalist and how your content will help him and the publication that he is working for. Show interest in his work by coming up with an introduction that you have read his work.

Use a subject line that can get attract attention. Don’t use generic “For your information” or “To whom it may concern.”

You can format your email as a blog post or article. Break the ice by being conversational, try to tell a story. Tag your email with keywords and include a link to your company website.

Before you send your email pitch, try to engage the journalist by sending a tweet. You can also turn your email content into one or two tweets. After sending your tweet material, you can follow up with your email pitch.

You can also try sending a message on Facebook. Add known journalists and influencers to your Facebook friends list. Start engaging by following them, liking their posts and commenting.

If you have the guts to do it, you can give a journalist a phone call to see if they are interested with your release. This will save you a lot of time and effort, getting a positive or negative reply will help you focus your efforts to other journalists or build upon what you have already started.

Why not go a step further and meet up with the journalist over coffee and make your pitch face to face. There are journalists who would take advantage of this invitation as a way to get out of their offices.

If you have built a relationship with the right reporter then you can reap the benefits of that relationship by giving an exclusive story. Reporters love getting exclusives which are newsworthy and relevant. Once they write your story there is a huge chance that you will get publicity on a lot of other publications. You get to achieve PR results without having to write a press release.

There is a trend of people preferring to watch videos than reading. There are over 500 million people watching videos on Facebook every day. A quick video can take the place of a free press release distribution and get better results. You can start sharing your video on the various social media platforms for better exposure.

Tips on Hunting and Calling the Gray Fox

Unlike the typical red fox, Gray fox prefer to live in the thicker areas made up of woods and heavy brush.

With hooked claws, a gray fox has the ability to climb trees and will often hunt for food and seek shelter in a tree. They will also climb a tree to escape danger. They make their dens in rocky crevices, caves, trees, hollow logs and brush piles. A Gray will often widen the burrow of a smaller animal and use it to raise their young. Dens are only used during the mating season and when raising pups.

They also have a reputation for aggressively responding to a distress call. Without much sign of fear or caution, a gray fox will often rush in within those first few minutes of calling. Popular distress calls include cottontail rabbit distress sounds, mouse and vole squeaks and gray fox pup distress.

Small grassy fields surrounded by woods are some of the best places to hunt. You’ll want to sit a distance of 30 to 40 yards out from the tree line. Like all predator hunting and calling you’ll want to blend your silhouette into the surroundings by sitting against a tree, hillside or tucked into some tall brush.Although movement is usually what a fox will detect first, it’s a good idea to wear camouflage from head to toe paying more attention to your head and hands.

Gray fox have a very capable sense of smell and will turn and bolt at the slightest hint of human scent. Like hunting all predators, you will need to consider wind direction into your set up.

Producing a distress sound at a high volume usually results in a fast response from the fox. It doesn’t seem to matter if you blow the distress call in a sequence or continuously. Both techniques seem to work on a gray fox. If nothing responds in the first 10 minutes it usually means that no grays are present and it’s time to move to a new location.

Gray fox are not large animals and smaller caliber guns starting with a 22 mag or a 12 gage shotgun using #4 shells are popular choices. A turkey load using #4 shot will work. A 22 mag is a good choice out to about 100 yards. A shotgun is a very good choice out to approximately 30 yards.

Just like hunting coyotes, bobcats and all other predators, hunting the gray fox will challenge your hunting and calling skills while providing some adrenaline filled fast paced predator calling action.

Dubstep Mixing Guide – Part 1

1. Intro

Here I will show you how to mix a dubstep track in 12 easy steps.Obviously mixing is subjective, but following this guide will keep you your track on the right track. The thing about using samples and synth’s is that no matter how well prepared the sound is, even if you sample it from a commercial dubstep record, as soon as you add it in with a new mix it will lose most of its good features. This is because fat sounds, in fat tracks sound that way they do due to the relationship they have with each other, and they way they were processed (compressed etc) with each other – Not necessarily because they are individually amazing sounds. This is why learning how to mix dubstep correctly will make the difference between getting to the top, and staying at home in your bedroom. The best tip I can give is, listen, then listen some more. The devil is in the detail.

Learning these tips should take around 5-10 mix downs to grasp the basics, I can usually mix down a track to release quality in 3 hours after doing about 100 mix downs. These tips are very effective.

2. Dubstep Frequency Range

These frequency ranges should help you add or subtract the correct EQ, beware, adding a certain element to all sounds will give poor results eg, bite. You can use the frequency map included to great effect.

Dubstep Sub bass: 20hz – 100hz. Prominent frequency 30hz.

Top bass: 44khz – 20khz – Prominent frequency 220hz

808 Kick Drum: 20 Hz – 4khz – Prominent frequency 60hz.

909 Kick Drum: 40hz – 7.5khz – Prominent frequency 110hz

D&B Kick Drum: 120hz – 7.5khz – Prominent frequency 150hz

Crash: 500hz – 20khz Prominent Frequency 2khz

Congas: 120hz – 7.5khz – Prominent frequency 500hz

Claps: 2khz – 16khz – Prominent frequency 6khz

Pads: 110hz – 20khz – Prominent frequency 800hz

Rising FX: 20hz – 20khz – Prominent frequency 1.7khz

Stabs: 500hz – 10khz – Prominent Frequency 3.5khz

You can use the above to give each part to your dubstep mix its own space. This enables the listener to hear each sound clearly with out it sounding muddled. Use careful EQ to create a space for each part, you can either do this by cutting the frequencies of other instruments around the sound you are trying to give space to (the most effective way) or boosting the frequencies of the part in question. Using frequency cuts is best because the human brain will deem a sound more natural sounding by using a cut. This is because of what happens in the real world, sounds are absorbed by different materials (like wood, and concrete) resulting in certain frequencies being removed. Therefore when boosting EQ the brain will not be used to it as it, were as a cut will sound perfectly expectable. A good trick if you don’t want to boost a frequency, is to cut all the other frequencies apart from the one you want to boost and then turn the whole volume up. As a rule a 1DB boost is equivalent to a 3DB cut.

Here are the frequency ranges and there associated attributes, boosting / cutting EQ to a part in these frequencies will enhance or diminish the attribute:

Weight: – 20hz – 150hz

Warmth: 220hz – 380hz

Muddiness: 250hz – 400hz

Knock / Punch: 600hz – 1khz

Definition / Bite: 1khz – 2khz

Clarity: 4khz – 7.5khz

Air and Sparkle: 7.5khz – 20khz

If the above is not familiar with you take a few days to learn this by putting it in to practice. Get a dubstep mix you have done, but are not happy with and try and get every thing separated so each part can be heard clearly.

Power Tip: Don’t go mad with EQ, use volume first, then if you have to use a EQ, cut of around 2/6db, if finally you need to boost never go over 6db of boost until you have done at least 100 mix downs and are very confident with EQ.

The main reason people go wrong is they see EQ as a ‘sonic sculpting’ tool. Which it can be, but in small amounts. Try and avoid this to start with. If you ever get a chance to see a professional engineers desk after a mix down, you will see there are lots of subtle cuts, and a few well placed boosts. Not drastic, huge boosts everywhere, like most people do when they start out, including me and probably everyone, ever! Always remember that if you cut one end of the frequency spectrum comparatively you are boosting the other end.

Power Tip: As a rule use gentle wide boosts to bring subtle attention to a part, and narrow surgical cuts to remove problem frequencies.

Starting a Fashion Blog: Choosing a Fashion Blog Specialty or Sub-Genre

Fashion blogging can be an overwhelming field in which to get started. I recommend selecting a niche subject to help you define the direction of your blog. For instance, instead of a blog about fashion accessories, consider a more focused topic such as funky rings, or designer sunglasses. Pick something you’re passionate about. You have to love the subject matter or else you’ll run out of inspiration.

Tip:There are thousands of fashion blogs already in existence, but don’t get discouraged. The best approach is to produce a blog from your point of view-a blog that only YOU can create. The greatest blogs have a strong voice and unique content. Make sure you put your spin on the topic you choose. This will make your blog stand out from the others, and also drive more traffic to your site.

If you don’t know which direction to take your fashion blog, here are some categories to consider:

Street Fashion

  • This is a really cool way of documenting and sharing your local fashion scene with the whole world. Street fashion bloggers are becoming more influential as high-end designers turn to the streets as a source of runway inspiration.

Celebrity Fashion

  • If you follow celeb culture and love watching award shows to see what people are wearing, perhaps celebrity fashion blogging is for you. The positive side of starting a celebrity fashion blog is that there is a lot of material to work with-a whole industry devoted to photos of celebs. The downside is that this market is saturated, so you have to be sure your blog is unique to get noticed.

High-End Fashion

  • If you want to use your blog as a platform for starting a career in the fashion industry (fashion publishing, in particular) you might want your content to be focused on high-end designers and labels. Celebrate the art of Oscar de la Renta, Alexander McQueen and Karl Lagerfeld with posts about seasonal runway shows.

Accessories

  • There are so many sub-genres for this category. Pick something you really connect with. Research the web for accessories that are unique and share them through your posts. Perhaps you could work with a partner and take a more conversational approach so your blog is more about two friends conversing about cool finds.

Shoes

  • Like with the accessories category, there are lots of paths to take a shoe blog. Again, pick what works for you. If you are a master shoe shopper and know all the best places to buy shoes online, share that with the world.

Shopping/Style Guide

  • Love putting looks together? Share your work on your blog. This can be fun and creatively fulfilling. Polyvore is a great resource suited for a shopping or style guide blog.

Trends

  • The survival of the fashion industry depends on its fast-paced cycles. Start a fashion blog about the trends- what’s hot right now and what will be hot in the future. Maybe you want a nostalgic blog about your favourite trends from the past. Scrunchies anyone?

Fashion on a Budget

  • There are many blogs already devoted to fashion on a budget and they are great for targeting a young and frugal audience. Producing the content will probably require a lot of digging the web for great deals and unique finds, so be prepared to do some research.

Personal Style

  • Maybe you want an outlet to express your personal style. Start a fashion blog about the awesomeness of how you dress, share photos, and post items of desire.

Night Life Style

  • You could approach this category with seriousness or irreverence –think gofugyourself.com devoted to the cast of Jersey Shore. Whether you’re a hardcore clubber who parties every weekend and are always looking for the perfect body-hugging top, skirt, dress….or you want to have a laugh at some of the ridiculously skanky club attire, this could be a fun topic for you.

Vintage Fashion

  • Pick a decade, and have fun with it! Find some awesome old pictures, clips from movies, movie posters, etc. Showcase and celebrate the awesome of vintage fashion.

Alternative, Goth, Scene, etc.

  • A blog is a great way to showcase alternative fashion. If you have unique insight into a certain social scene, share what you think is great about it. Alternative fashion blogs can also foster a strong online community, which will bring readers back to your site regularly.

Designer

  • If you are a designer I think a blog is a great idea. You get to post pictures of your work, it can act as a portfolio site, and you can share your experiences with other designers.

Fashion Advice

  • If your friends come to you for suggestions on what to wear, consider becoming an online fashion authority and start your own fashion advice blog. Write posts that give tips on how to dress (ex. How to dress for a job interview) and respond to fashion questions from your readers.

Toronto Shopping – 3 Popular Shopping Destinations

If you’ve ever been to Toronto you’ll know that the city is a huge multicultural mix with great shopping opportunities throughout. Toronto is one of those cities where you can spend days just shopping, and with great reason, it is Canada’s biggest city and the shopping center of Ontario. My experience with Toronto was that it is definitely a great place for shopping, you can go store-to-store with amazing boutiques and great deals on downtown streets, but you also need a plan of action or you’ll be exhausted. I have outlined 3 of the places I had the best experiences of shopping in Toronto.

1. First, it wouldn’t be shopping in Toronto if you didn’t visit the Toronto Eaton Centre. The Eaton Centre is a huge shopping mall with absolutely amazing deals on designer clothes, great food, electronics and everything else you need. It is also, believe it or not, Toronto’s top tourist attraction with over 1 million visitors every week! You can get here through the Dundas or Queen subway stations and it is a shopping trip you will absolutely love. It is a very busy mall right in downtown Toronto, but you will find so many great deals it’s hard to resist coming here. It also forms part of the Toronto PATH underground network, which is great fun for tourists and locals alike. I bought some great clothes at amazing deals from stores here.

2. Next, when Toronto shopping, make sure to visit Chinatown on Spadina. Chinatown is a testament to Toronto’s unique multiculturalism, where you feel like you’ve stepped into another country from one block to another. In Chinatown you can experience great stores with fantastic Chinese culture, taste delicious Chinese recipes, and of course buy lots of neat things at great bargain prices. In Toronto’s Chinatown you can shop for clothes, paintings, lamps, antiques, jewelry and much more. I would go just to experience the food because the food I ate there is simply delicious! Definitely a unique place in Toronto and highly recommended.

3. Thirdly, Toronto shopping wouldn’t feel right until you visit the popular Kensington Market. This is the place to buy cheap stuff at great bargains and sales. You can find clothes, suits, decorations, great food, furniture, souvenirs and more great savings in this extremely popular shopping region. It really feels like a Toronto market experience and I enjoyed simply walking through and browsing the great variety of things on display, the rich culture and the essence of a wonderful Toronto shopping district. This place is a wonderful experience.

Halo Reach Tip of the Spear Walkthrough, How to Complete Tip of the Spear Alone on Legendary

Part 1: Tempest Perimeter

Throughout this mission, you will often need to adapt the loadout of a DMR and needle rifle. This is due to the fact that there is not enough DMR ammo to use your DMR to kill all enemies. However, if you use the needle rifle for killing Elites, Grunts, and Skirmishers while saving the DMR for only killing Jackals and far away targets, you will have enough ammo. There are a few key things to remember when using the needle rifle. First of all, it does not inflict enough damage to cause Jackals to drop their shields and requires two shots to remove a Grunt ultras helmet. Second, if you fire three needles into an unshielded target, it will create a supercombine explosion, killing that target. This way, you can kill Jackals with three hand shots and Grunt ultras with three body shots (instead of three headshots). Third, needle rifles are not as accurate as DMRs and only have a 2x zoom, so should not be used for killing far away targets.

You start this mission with a 45 ammo DMR, a 15 ammo grenade launcher, and sprint. You and Kat have just jumped out of a damaged warthog and need to push up the hill ahead of you. This is a relatively difficult fight because you have very little cover and there are two fuel rod shade turrets at the top of the hill.

Almost immediately, two banshees destroy the crashed warthog, making the carcass too small to use as cover. Immediately move behind any of the rocks and trees to your right to take cover from the enemy fire. Higher up the hill, there are two fuel rod shade turrets, four Grunts, five Jackals, and an Elite ultra with a concussion rifle. From your cover, begin DMR sniping the Grunts and Jackals, but pay close attention to the fuel rod shade turrets. The rocks you are using as cover will block most fuel rods that the shade fires at you, yet some may be able to hit you, so watch them at all times to stay safe.

After you kill the majority of the lighter infantry, push farther up the hill while staying on the right side of the road. Continue to use rocks and trees as cover from the shade turrets and Elite ultra. Kill any more Grunts and Jackals you find and swap your grenade launcher for the first plasma pistol you see. Overcharge this plasma pistol from cover, then use it to remove the Elite’s shields and kill it with a DMR headshot. As you move up the hill, you will come close enough to the shade turrets to kill the Grunts inside. Do this as soon as possible because it will allow you to move much more freely and safely. If you are having trouble shooting the Grunts in the shade turrets, you can also stun the turrets with your plasma pistols, forcing the Grunts exit. After killing any remaining enemies, a pelican will deploy a rocket hog near your position.

I do not suggest using this rocket hog to fight because the covenant will easily kill you and you will have no control of where the UNSC AI shoots. However, due to an error in Kat’s AI, she is unable to find her way to the next section and will stand at the drop zone of the pelican for the entire mission if you do not help her. To guide her, enter the rocket hog and drive next to her. She will then enter the passenger seat. This will allow you to transport Kat to the next section, where she then will be able to move on her own.

Drive down the path and you will come to a broken ramp. At the bottom of this ramp, you will see a large dip in the ground. Here, park the rocket hog and slowly move up the incline of the dip. Be careful, because at the top of this hill you will be attacked by three Skirmishers, usually all with needle rifles. Slowly creep up the incline with your DMR ready so that you can kill the Skirmishers as soon as you see them. After killing them with DMR headshots, notice the position of their needle rifles because you will need these later.

Follow the dirt path to the right until you come to a round rock on a steep incline. You will use this rock as cover. Ahead of you, there are many enemies in different areas, and they should be taken out in a certain order. On the ledge with the AA gun, there are seven normal Grunts, two Grunt ultras, three Jackals, and an Elite general with a concussion rifle. Below this ledge, there is an Elite driven ghost, an Elite driven revenant, three Grunt majors, and a Grunt ultra. These Grunts will join the other infantry around the AA gun soon after seeing you. Next to a sniper tower behind the AA gun, there are two Grunts and two Jackals. However, these will only attack you if you get close.

With your DMR, focus on picking off as many of the infantry as possible from your cover. It is most important to kill the Jackals first because they will create the most difficulty in the future. Once you run out of DMR ammo, swap your empty DMR for the needle rifles of the Skirmisher majors you killed before. While the revenant will stay far away from your position, the ghost will come and attack you around this time. When the ghost begins to approach your cover, start charging your plasma pistol while staying in cover. Once it comes within plasma pistol range, step out of your cover and immediately stun it our plasma pistol, then sprint up and jack it. Be sure to then kill the Elite driver either by ramming him or shooting him with the ghost’s plasma turrets.

Return to your cover and park your ghost next to it. Be prepared for a second ghost to come in from the canyon pass behind you soon after you kill this first ghost. Once again, stay in cover until the ghost gets close, then stun and jack it. The revenant, on the other hand, should be avoided and not jacked. Now that you have cleared out the larger threats on the lower level, it is time to attack the AA battery. In one of the jacked ghosts, drive all the way around the higher ledge, boosting past the both revenant and sniper tower. Park the ghost by the last rock where the lower ledge reaches the higher ledge. Use this rock as cover and pick off all of the Grunts with your needle rifle. To kill any remaining Jackals, shoot them in the head when they are moving or facing away from you. If they get close, remove their shields with an overcharged plasma shot. Once you kill all of the lighter infantry, it is relatively easy to kill the Elite general with an overcharged plasma pistol and needle rifle headshot from the cover of the rock.

Now you can blow up the anti-aircraft battery, allowing the UNSC frigate to enter orbit. Inside of the structure, you will find an energy shield protecting the inner core. Melee the shield twice, throw a sticky grenade at the core, and then sprint out of the AA battery before it blows up.

Behind the AA gun is a downed falcon with an assault rifle, a health kit, a 30 ammo DMR, and a frag grenade. Restock your health if necessary and swap your plasma pistol for the DMR. Even though the revenant and the sniper tower infantry remain, it is not required that you engage them. If you do decide to eliminate them as well, kill the Grunts with your needle rifle and Jackals with your DMR from on top of the ledge. To jack the revenant, temporarily swap your needle rifle for a plasma pistol. Stun the revenant, but keep in mind that it can still shoot when stunned with EMP. Run behind the revenant so that it cannot shoot you, then enter the passenger’s seat. From here, melee the Elite until he dies. Then swap your plasma pistol for your needle rifle, renter your ghost, and drive back to the area that you came from. Drive through the opening in the canyon wall where the other ghost came from before.

You will enter a large open area in which a phantom deployed a wraith and three Skirmisher majors with needle rifles. Park your ghost next to the large rock in the middle of the area. Using this as cover, remove the gunner from the wraith with your needle rifle. Once the wraith comes close to you, run out of your cover and plant a grenade. Keep in mind that because the wraith is not stunned, it may shoot you when you run at it. Kill the Skirmishers with needle rifle headshots and restock your needle rifle ammo from their guns. Near the covenant antenna, you will find a health kit, an empty ghost, and a covenant crate with plasma pistols. Restock on health if necessary. Get back in your ghost and travel across the bridge the pelican placed for you.

Continue down the path with your ghost. After jumping over a cliff, you will land in front of two Skirmisher majors with plasma pistols and a Skirmisher commando with a needle rifle. Because Skirmishers are so agile, ramming them is very hard. Instead, exit your ghost behind one of the rocks, kill them with needle rifle headshots, then grab the commandos needle rifle ammo. Renter your ghost and continue down the path. Ahead, you will find a health kit and a truck, but stay in your ghost because it is easier to maneuver and boosts. Continuing down the path, you will come to a mining facility, concluding this rally point.

Part 2: Hand over Fist

Your next objective is to secure a mining facility up ahead. This mining facility is on the other side of a canyon, and there is a bridge at the end of the road crossing over to it. On your side of the bridge, there is a 45 ammo DMR, an assault rifle, a frag grenade, two health kits, and four marines. On the other side of the bridge, there is a shade turret, four Grunts, and three Jackals. Drive your ghost towards the bridge but get out at the small hill with a red bush on top. From the bottom of the hill, your body is completely covered to the enemies on the bridge, providing you with great cover. Kill as many infantry as possible with your needle rifle, but use the DMR to kill the Grunt in the shade turret and the Jackals. To do this, run up the hill and fire upon the enemies until you see them returning fire. Then return behind the hill for safety.

After killing all of the enemies, restock on health and DMR ammo at your side of the bridge. Cross the bridge and turn left into the facility, where you will arrive at a set of stairs. At the top of these stairs, there are two health kits, a plasma grenade, a hologram, and two plasma rifle crates. As you turn the corner, be prepared with your needle rifle to kill two Skirmisher majors with needle rifles. Kill them with headshots and restock on their ammo. Continue up to the next flight of stairs, and the will see a large water tower which the platform bends around. When you come to this tower, switch to your DMR, because on the other side of the tower, there is a Grunt heavy and four Jackals. Kill the Jackals with hand shots and headshots from your DMR, exercising patience and accuracy to conserve ammo.

Up the next flight of stairs, you will find three Grunt majors and one Grunt ultra. Kill them all with your needle rifle. You will find a needle rifle crate and an armor lock ability to your right. Swap your needle rifle for one of the Grunt’s plasma pistols because you will be fighting Elites up ahead.

As you climb the last flight of stairs, you will reach the roof level. Be careful, because there are two Jackals and two Elite majors around the corner. One of these Elite majors is operating a plasma turret. Using the corner as cover, kill the Jackals and first Elite major with your DMR and plasma pistol. To kill the Elite with the plasma turret, sprint around the corner to the covered area on the left where you will be protected by a large column. From here, shoot the gas tank to the right of the Elite with a few plasma pistol rounds until it catches fire. This will cause it to detonate a few seconds later, destroying the plasma turret. This will allow you to easily kill the Elite with an overcharged plasma pistol and DMR headshot. Now you can return to the area you came from, trade your plasma pistol for your needle rifle, and restock its ammo from the covenant crate.

Retrace your steps forward and turn left at the destroyed plasma turret. You will see an assault rifle crate, a frag grenade, and a health kit in front of you, so restock on health if necessary. Ahead of you, there is another platform on which there are four Grunt spec ops, two Jackals, an Elite major, and an Elite Zealot with a concussion rifle. First, kill the Jackals with your DMR from the platform that you are on. It is important that you move quickly or else the Zealot will escape, so do not kill the Grunt spec ops yet. Jump down to ground level and start climbing the stairs up to the enemy platform. As you approach the stairs, the Grunt spec ops will begin descending towards you. Swap to your needle rifle and kill them quickly with headshots. After killing all four Grunt spec ops, trade your needle rifle for one of their plasma pistol and begin charging it as you climb the last flight of stairs. After charging for a few seconds, climb the last few steps, stun the Zealot, and kill him with a headshot. Do the same for the Elite major.

Move back down the stairs and swap your plasma pistol for a needle rifle. If necessary, restock health in the small room that contains a health kit, sprint, a frag grenade, and an assault rifle crate. Once you are ready to continue, walk to the edge of the large hole in the roof, where you will see three Grunt spec ops below you. Kill them all with needle rifle headshots, before jumping through the hole. On the level below, there are three more Grunt majors, so kill them all with your needle rifle once you jump through the hole. Through the next door, you will find two health kits, a plasma launcher, a plasma pistol and needler crate, and a plasma grenade. I would suggest keeping your current loadout of a DMR and needle rifle, though do restock on health if necessary. As soon as you walk out the final door, you will see two Grunt heavies attempting to escape in ghosts. Be ready to kill them quickly with your needle rifle before they can enter these ghosts. If you successfully kill them both, you will now have the option of entering three ghosts and a revenant. Although the revenant has higher firepower and more damage resistance, I would suggest taking one of the ghosts due to their mobility, speed, and superior boost.

A little ways down the dirt road, you will find three Grunts and an Elite major. Get out of the ghost and kill the Grunts with your needle rifle, then renter the ghost and either ram the Elite or kill it with the ghost’s plasma turrets. The dirt path will eventually lead to a broken down bridge. You will have to drive off the end, but the drop is small enough that it will not hurt you if you are in the ghost. In addition, on a section of the bridge still standing, there is a destroyed warthog, a DMR, and a data pad. However, it is very difficult to get to this section, and you should have plenty of DMR ammo at this point, so do not worry about trying to get to this bridge section.

Your current objective is to destroy another AA battery, located on a raised area ahead of you. Like before, the best strategy is to clear out the enemies on the lower level first. After jumping down the broken ledge, you will see a rock wall between you and the AA gun. Turn right and hug the rock wall after you exit your ghost while swapping to your DMR. Stay against the rock wall and slowly circle around it, constantly watching the area ahead of you. Around the wall, there are two normal Grunts, a Grunt ultra, five Jackals, and a wraith. Use the curvature of the wall as cover and begin picking off the infantry with your DMR. You will need to use your DMR instead of your needle rifle because these enemies are very far away. Once you kill all of the infantry, pick off the Grunt heavy operating the wraith’s plasma turret and sprint behind the large boulders in front of you for cover. Swap your needle rifle for one of the Grunts or Jackals plasma pistols. Overcharge a plasma pistol shot, move from behind cover, and run towards the wraith in a zigzag pattern so it cannot hit you. Once you achieve a plasma pistol lock-on, stun the wraith and jump on top of it. However, instead of planting a grenade in the wraith, enter the plasma turret. This will prompt the Elite major operating the wraith to exit it. Once he exits the wraith, exit the turret and kill him with an overcharged plasma pistol and DMR headshot. Leave this wraith here for now, but you will need it later.

Move up to the rock with the two covenant crates next to it. Here, you will find a drop shield, two needle rifles, and a plasma launcher. If you are hurt, swap your sprint for the drop shield. Place a drop shield to heal, and then swap back for sprint. The rock on this hill provides good cover for clearing out the next area. Ahead of you, there are two Grunts, four Jackals, three Skirmishers, an Elite major, and a wraith. Pick off as many of the light infantry as possible using DMR. If you run out of DMR ammo, swap it for a needle rifle from the crate next to you. While snipping, constantly watch the wraith. At this time, Kat usually draws most of its fire, but it will sometimes shoot at you. If you see a plasma ball heading your way, run to the left and use the curvature of the wall as cover. Once you kill all of the light infantry and the wraith gunner, sprint up to the double rocks ahead and use them as cover. Kill either the wraith or the Elite first, whichever is closer. Plant a grenade in this wraith; do not try to jack it.

Now, the only enemies that remain are inside of the AA gun, consisting of four buggers and two Hunters. Instead of killing this AA gun by overloading the core, return to your wraith and destroy the AA gun with two to three plasma balls. Destroying the AA guns will trigger two aircraft to land. Next to you, a Pelican will drop eight marines, six with assault rifles, one with a DMR, and one with a grenade launcher. Against the far wall near the edge of the cliff, a phantom will drop four Grunts. In addition, the two Hunters will now come down from the AA gun to join the fight. Stay in your wraith and bombard the Hunters with plasma balls. Although it will require many shots to kill the Hunters, you can shoot them from far away so are completely safe from their fuel rods. Even if they do hit you, the wraith’s thick armor will absorb the majority of the blow. After killing the Hunters, help the marines finish off the Grunts. The buggers are currently sleeping in the AA gun, so I do not suggest waking them.

After you clear out the Hunters and Grunts, Jorge will land with a grenade turret falcon. Enter either of the side mounted grenade turrets to finish this rally point. Kat will stay behind with the marines.

Part 3: the Spire

This falcon will take you and Jorge to the covenant spire. Unlike standard falcons, this falcon has rapid-fire grenade turrets on either side, one of which you are operating. These grenades detonate on contact and inflict much damage so are useful for killing both groups of infantry and vehicles. As the pilot flies you to the spire, you can clear out covenant forces along the way. Most of the enemies do not pose any threat to your falcon, and the only enemies that damage you are the shade turrets, so they must be killed first. However, I suggest killing as many enemies as possible to increase your score and “help the war effort” so to speak.

The pilot then tries to fly you past the spire’s shields, but he did not know that they produce an EMP force, causing aircraft to stall. This causes you to crash inside of the shield barrier of the spire, killing the pilot and the marine onboard. However, due to armor lock, you and Jorge survive with only minor damage. The crash causes you to lose your guns, so you instead have to pick up guns from the crash site, shown in the cut scene. You therefore start with a 29 ammo DMR and a 568 ammo assault rifle regardless of you previous loadout.

Next to the falcon there are two jetpacks, two health kits, and a frag grenade. Use one of these health kits to repair the damage you took form the fall. In the area ahead of you, there are nine Grunts, three Jackals, three Skirmisher minors with needle rifles, and two Skirmisher commandos with focus rifles. Begin by using either the downed falcon or the rocks to your left as cover and pick off as many Skirmishers as possible. They pose the largest threats because they have the most accurate guns. Next, attempt to pick off as many the Grunts and Jackals from this position. You are unlike to see them all because some of them will be concealed by the many rocks in ahead of you.

Once you cannot see any more enemies, move up to the tall, spike-shaped rock forward and to the right of the falcon. Using this as cover, kill any more enemies remaining on the dirt road ahead of you and then move up this dirt road. Swap your assault rifle for the first plasma pistol you come to. As you continue up this road, it will turn to the left. Be careful here, because once you step past the last rocks on the left, you will be in sight of an Elite major operating a plasma turret farther down the road. Carefully move around the rocks next to the copper water heaters to avoid the plasma turret fire. Once you get to the last rocks between you and the Elite, you will have a clear shot at a plasma battery next to the Elite. Shoot the battery multiple times with your DMR, causing it to explode and destroy the turret. Now, you can safely kill the Elite with the normal strategy. When you come to the dead Elite, watch your back because there could be enemies that you did not kill before lurking in the rocks behind you.

After you are sure that there are no enemies waiting to ambush you from behind, move forward towards the spire. The road will come to a T crossing, with covenant objects in the middle of the road. Here you will find a focus rifle, a needle rifle crate, and a jetpack. Swap your DMR for a needle rifle and your sprint for a jetpack. Also, make sure that you have a nearly fresh plasma pistol, so swap for one from an enemy that you killed before if necessary.

If you stay in this area, a banshee will soon come to you. Jacking this banshee will both provide you with easy transportation to the top of the spire and an achievement. Once the banshee starts flying towards you, begin charging you plasma pistol and jetpack towards it. Stun the banshee once you achieve a lock-on and are sure that the banshee will crash on the road on which you are jet packing over. Immediately begin recharging your plasma pistol as you jetpack to the crash site and stun it again once the EMP wears off so that it cannot escape. Once you reach the banshee, walk to the back and press x to jack it, kicking out the Elite pilot.

Fly the banshee to the top of the spire and land on the plasma platform. Inside of the top room of the spire, there are three Grunt ultras, two Grunt heavies with fuel rods, and an Elite ultra with an energy sword. Use one of the doorways into upper room of the spire as cover to kill the Grunts. Step into the doorway to take a few shots at the Grunts and then step outside again when your shields become low or the Grunt heavy fires a fuel rod at you. At first, the Elite ultra will be operating the spire controls, but a few second after he sees you, he will draw his energy sword and attack. As soon as you see him leave the controls, step outside and charge your plasma pistol. Watch your motion tracker so you are ready for him when he walks within your line of fire. When you remove its shields, the Elite will momentarily stop moving, providing you time to kill it with a needle rifle headshot. If you miss, jetpack onto the higher level of the spire and it will be unable to attack you. From this higher elevation, you can easily finish off the Elite ultra. Then continue to eliminate the remaining Grunts defending the controls.

Once all of the enemies are dead, you can disable the shields generated by the spire at the main controls by pressing x. This will both allow Carter to pick you and Jorge up in a falcon, and will allow the UNSC frigate Grafton to destroy the Spire. However, after destroying the Spire, a covenant cruiser destroys Grafton, concluding the mission Tip of the Spear.

Music Success in Nine Weeks Review

Music Success in Nine Weeks by Ariel Hyatt has just been released in its second edition. Many of you indie musicians have wondered if the book is worth the purchase, and I’d like to break down the chapters in order to help you make an informed decision. Ariel Hyatt is the founder of Ariel Publicity & Cyber PR, a New York-based digital firm that connects artists, authors and filmmakers to blogs, podcasts, Internet radio stations and social media sites. Over the past 13 years, her firm has represented over 1,400 musicians in all musical genres.

In my own career as an indie musician, I have had to be mindful of my business, not only my music. To be an indie musician requires an entrepreneurial mindset, and I read a lot of books on the music business, and being an entrepreneur that have helped me reach my goals.

As a client of Ariel’s, and an owner of the first edition of the first edition of Music Success in Nine Weeks, I was eager to learn how the editions differed from each other. While the concept of breaking tasks into nine weeks is the same, it is obvious to me that the second edition has even more meat than the first.

Week 1: Getting Mentally Prepared

The first week of Ariel’s Music Success in Nine Weeks program is all about setting goals, and getting into the right mindset. The music business is not for the lazy or weak-hearted, and you need to be prepared for the long haul. This means getting into the correct mindset for success, and creating realistic goals that you can work towards.

Week 2: Your Perfect Pitch

The second week teaches you how to create an elevator pitch: a description of your music that you can easily repeat in the time it takes to travel one floor of an elevator to another. The best music pitch is memorable, and one that you are happy to use again and again.

Week 3: Optimizing Your Website

The purpose of your music website is not just to hold music clips and display your next gig date. Your website needs to pull potential fans in, and enable them to join your cause. Ariel offers practical suggestions for how your website can be used to build your fanbase.

Week 4: Social Media For Musicians

With social networking sites like MySpace, Facebook, and Twitter, the potential to build a global audience via the internet has grown exponentially. Week 4 of Music Success in Nine Weeks defines “Web 2.0”, and shows you which social media sites a musician needs to create an online presence.

Week 5: Blogging

Back in the day, a static website containing your music, photo, and bio was enough. Having a blog on your website enables you to show your personality, connect with other bloggers, and also be found by search engines. Week 5 explains the importance of having a website that updates frequently so that your fans can return to your site, and connect with you.

Week 6: Connecting with Fans Via Your Newsletter List and Conducting Surveys

Your band newsletter can be used for more than blasting out the dates for your next gig. Your newsletter should be used to build and grow your relationship with your fans. Once your have their trust, you can also reach out to them to ask them what they want from you. It’s a lot better than guessing.

Week 7: How to Build Your Mailing List

Once you have an email list, it’s also important to add more names each month. Week 7 shows you tips and tricks to grow a healthy fan email list.

Week 8: Real Live Networking Tips

In addition to having an online presence, it is still important for musicians to meet people offline, and make connections with them. Week 8 teaches you how to make an authentic connection in person.

Week 9: Creating a Continuum Program

As enlightening as the rest of this book is, in my opinion, Week 9 of Music Success in Nine Weeks is the high point of the book. Once you build your fanbase, and have permission to contact them regularly, it’s time to get your fans to purchase merch from you on a regular basis. Whether it’s CDs, t-shirts, or any other kind of band swag, creating a product line will make the difference in your band’s bottom line.

Another bonus of purchasing Ariel Hyatt’s Music Success in Nine Weeks is that you get free lifetime membership to Ariel’s closed online Mastermind Forum. In the forum you meet other musicians like yourself who are working the program, and you have the added support of Ariel and her staff. In the spirit of full disclosure, I am also one of her forum moderators, but as a musician myself, I receive as much as I give, and I recommend Ariel Hyatt’s book and services to any musician who wants to take their career to the next level.