The Guide to Halo 4 Weapons – Using and Overcoming Every Weapon

Below I have described in detail all of the UNSC, covenant, and Promethean weapons, including when and how to use these weapons. For the covenant and Promethean weapons, I have also provided the best strategies to overcome enemies with these weapons. The x/y after each gun name refers to the ammo per magazine/maximum extra ammo. Notice that the strategies are intended for use against AI in Spartan Ops and Campaign. These strategies do not necessarily apply when playing against human players in War Games.

“Headshot weapons” are a group of weapons with unique properties. A single headshot to an unshielded enemy from a headshot weapon deals infinite damage, allowing you to easily kill any rank of enemy on any difficultly. Headshot weapons are the most accurate weapons in Halo 4 and they all have scopes. This allows you to pick off enemies from a distance, which is usually the safest tactic on higher difficulties. You can also use headshot weapons up close, including against shielded enemies. Remove the enemies shields (preferably with an overcharged plasma pistol), and you then can finish them with a single headshot from a headshot weapon.

Assault rifle – 32/128: The assault rifle is the most accurate fully automatic weapon in Halo 4. Not only is it accurate, it also has very low recoil, so you can fire an entire magazine at once and still retain accuracy. When you do not have stronger weapons (such as the incinerator cannon or SAW), you can use the assault rifle to kill Promethean knights. Whenever possible, use either grenades or an auto sentry in combination with your assault rifle to more easily kill knights.

Battle rifle – 36/108: The battle rifle is an accurate headshot weapon with a 2x scope. It fires a 3-shot-burst each time you pull the trigger. These 3 bullets travel in a tight spread, increasing the area that you hit and allowing you to get a headshot even if your aim is a bit off. Because it fires 3 shots, the battle rifle is one of the highest damaging headshot weapons, so it is one of the best weapons for fighting Promethean watchers. Because watchers do not have heads, you must kill them with repeated body shots, so the higher damage of the battle rifle allows you to kill them in fewer shots. The downside to the battle rifle is that it consumes ammo very quickly.

DMR – 14/42: The DMR is an incredibly accurate semi-automatic headshot weapon with a 3x scope. It has practically no recoil and is just as accurate as any of the sniper rifles. Therefore, the DMR is great for picking off enemies from a distance. Using the DMR, you can easily kill light infantry from so far away that they cannot return fire. There DMR is also very effective up close if you do not use the scope.

Magnum – 8/32: The magnum is a secondary headshot weapon with a 2x scope. While it fires only one shot per trigger pull, the magnum has an incredibly high fire rate. However, I suggest that you instead fire slowly and carefully to conserve ammo and more easily get headshots. The magnum is not as accurate as the other headshot weapons, so you will need to get closer to your target when using it.

Railgun – 1/5: The railgun is a charge up weapon similar to the UNSC Spartan laser. It deals less damage than the Spartan laser, but it takes less than half the time to charge up. The railgun does not produce a targeting laser (unlike the Spartan laser), so enemy AI do not know when you are charging up a shot. Though railgun rounds do not travel instantly, they travel very quickly and home slightly on infantry, so it is easy to use the railgun at close or medium range. A single shot from a railgun can remove the shields of any knight, allowing you to finish them with a headshot. This combination allows you to quickly kill knights from a distance and up close, so it is one of my favorite methods.

Rocket launcher – 2/8: The rocket launcher, as implied by its name, fires powerful, explosive rockets. These rockets travel relatively quickly and accurately, so you can successfully use the rocket launcher from a fair distance. It deals enough damage to kill a knight or an elite in a single shot, though you rarely have access to the it during the campaign. In general, you should fire the rocket launcher at the feet of your enemies so that they cannot side step it. The rocket launcher has a 2x scope and it can lock onto enemy aircraft.

SAW – 72/216: The SAW is a powerful light machinegun great for killing Promethean knights. It deals the highest damage per second of all of the fully automatic weapons due to its incredible fire rate. It also has a huge magazine, which more than compensates for the high fire rate. The saw is great for killing knights; you can easily kill any rank with less than a single magazine of SAW ammunition. The downside of the SAW is that is fairly inaccurate, so you need to get up close when using it.

Shotgun – 6/18: The shotgun deal a large amount of damage at point blank range, but it loses damage the farther away you get. If you are more than 2 meters away from your target, the shotgun deals no damage at all. I do not suggest that you use the shotgun during the campaign because it requires you to charge enemies. On higher difficulties, charging puts you at great risk. Furthermore, at point blank range, the shotgun still does not deal enough damage to kill either an elite or a knight in a single shot. Therefore, it is much safer and more efficient to use other weapons.

Sniper rifle – 4/12: The sniper rifle is the most accurate UNSC weapon, and it allows you to pick off enemies from very far away with its variable 5 – 10x scope. Even on legendary, the sniper rifle is useful against elites because it can kill them in only 2 headshots. (Elite generals require 4 headshots to kill, so you should use other methods to kill them). Because of its pinpoint accuracy, you can kill elites from so far away that they cannot return fire. The sniper rifle is especially useful for sniping enemies out of turrets because they cannot move to avoid your shots. Whenever possible, I suggest that you snipe elites operating a wraith’s plasma turret so that you can more easily destroy or hijack the wraith.

Spartan laser – plasma/25% per shot: The Spartan laser is one of the highest damaging weapons in the game, but it is also one of the hardest weapons to use. In order to fire the Spartan laser, you must first charge it up by holding down the trigger. After you charge it up for roughly 2 seconds, it fires a powerful, accurate laser. You can use the Spartan laser from a distance because it has a 2x scope and the laser travels infinitely. However, as you charge up the Spartan laser, it creates a smaller targeting laser visible to all enemies. Therefore, infantry can easily avoid the laser, so it is only useful for destroying vehicles. During the campaign, you only have access to the Spartan laser when you also have access to powerful vehicles (such as a Scorpion or Mantis), so I suggest that you use the vehicles instead.

Sticky detonator – 1/5: The sticky detonator is an evolved version of the grenade launcher from Halo Reach. As implied by the name, the sticky detonator fires grenades that stick to any surface. Once you fire a grenade, press the trigger again to detonate it. The explosion deals a large amount of damage and has a high blast radius (roughly equivalent to 2 frag grenades,) though it has no EMP capabilities like the grenade launcher from Halo Reach. You will have access to the sticky launcher during much of the 7th mission, and I suggest that you use it to combat the hunters you encounter. Step out of cover to fire at the hunters face or back, then return to cover to detonate the grenade. It will take 4 – 5 direct hits to kill a hunter. I do not suggest that you use the sticky detonator when combating any other infantry because a headshot weapon and a plasma pistol provide a much more reliable loadout for fighting covenant. You will never have access to a sticky detonator when fighting Prometheans.

Beam rifle – plasma/10% per shot: The beam rifle is the covenant sniper rifle, and it is by far the most accurate covenant weapon. It deals as much damage as the UNSC sniper rifle, so you can kill most elites with 2 headshots. Just like the sniper rifle, it has a variable 5 – 10x scope, so it allows you to snipe enemies from very far away. I suggest that you use the beam rifle for sniping enemies out of turrets. The beam rifle has much less recoil than the sniper rifle, so it is a lot easier to snap shot enemies (this is when you fire without looking down the scope.)

Jackal snipers are the only infantry that use beam rifles. They can kill you with two body shots or one headshot, though they rarely get headshots. As soon as a sniper hits you once, immediately take cover before he can finish you with a second shot. To kill a jackal sniper wielding a beam rifle, stand in cover so that you are barely exposed but can see his head. Kill him with a headshot with your headshot weapon.

Carbine – 18/72: The carbine is a fast firing, accurate headshot weapon commonly found in covenant areas. The carbine is the fastest firing semi-automatic weapon in the game, though I suggest you fire slowly and carefully to conserve ammo and more easily get headshots. It also has the most spare ammo and ammo per magazine of all of the headshot weapons. For these reasons, the carbine is my favorite headshot weapon for fighting covenant. However, the carbine deals very little damage per shot, so it is terrible against Promethean watchers (though it is great against crawlers.)

Jackal snipers and elites both wield carbines. These enemies usually cannot get a headshot, so they pose little threat. Kill carbine wielding jackal snipers with a headshot. They may shoot you a few times before you can kill them, but your shields can easily absorb this fire. Kill carbine wielding elites up close with a plasma pistol and headshot combination. These elites pose less threat then elites with storm rifles because the carbine deals less damage per second than the storm rifle.

Concussion rifle – 6/18: The concussion rifle is a rapid fire grenade launcher that fires concussion rounds. These rounds detonate on impact, and they deal much less damage and splash damage than the sticky detonator or any type of rocket launcher. When the concussion rounds explode, they knock their target back considerably, so you can stop a charging enemy by bombarding them with concussion rounds. On legendary, the concussion rifle does not deal enough damage to be an effective weapon against any type of enemy.

In the hands of the enemies, the concussion rifle poses a large threat. Only high ranking elites wield the concussion rifle, and they can kill you with 3 – 4 shots. Since concussion rifle rounds travel slowly, it is best to engage these enemies with from a distance. As soon as you come within plasma pistol range of the elite, remove his shields with an overcharged plasma pistol blast and kill him with a headshot before he can approach you. Avoid concussion rifle fire by moving perpendicular to your enemy and jumping often.

Energy sword – plasma/10% per swing: The energy sword is a melee weapon that greatly increases the damage of your melee attack. Not only does it deal enough damage to kill most infantry in 1 or 2 slashes, the energy sword also allows you to lunge at your enemies from over a meter away. I do not suggest that you use the energy sword because it requires you to get very close to your enemies. This leaves you very exposed and can often lead to your death on higher difficulties. Furthermore, it requires 2 slashes to kill most elites, leaving you vulnerable for even longer.

When combating enemies with energy swords, it is vital that you do not allow them to reach you. Elite spec ops most commonly use energy swords, though you may see elite generals, zealots, or even majors using energy swords as well. These elites are always very aggressive and they will charge you nearly as soon as they see you. When you see a charging elite with an energy sword, it is your top priority to kill him before he reaches you. Begin by backing up while you overcharge your plasma pistol. As soon as you overcharge it, immediately fire the EMP blast to remove the elite’s shields. This will usually cause him to stumble or shake his fist, buying you more time. Immediately finish him with a headshot before he reaches you.

Fuel rod gun – 5/15: The fuel rod gun is the covenant rocket launcher. It deals much less damage and less splash damage than the UNSC or Promethean rocket launchers, but it makes up for this with a dramatically higher fire rate and magazine size. The fuel rods travel much slower than the UNSC rockets or incinerator cannon rockets, so they are much easier to dodge or jump over. Whenever you can, use the fuel rod gun against knights or hunters. Be sure that you get close to your target and/or fire at its feet so that it cannot dodge your fire. Because the fuel rod gun is weaker than the other rocket launchers, it will take 3 – 6 shots to kill knights or hunters on legendary. I do not suggest that you use fuel rod guns to fight elites because the plasma pistol and headshot combination is faster, safer, and more reliable.

When fighting enemies with fuel rod guns, it is vital that you fight them from a distance so that you have the most time to dodge their fire. When fighting grunt heavies, simply pick them off from a distance with a single headshot. Fighting elites wielding fuel rod guns is much more difficult. Wait in cover with your plasma pistol ready a little ways away from the elite. When he is just at the edge of your plasma pistol’s range, charge up a shot from cover, then step out of cover to fire your EMP blast. The blast will remove the elite’s shields and cause him to flinch, providing you with a split second to kill him with a headshot before he begins to attack. If the elite returns fire, either take cover or jump around while moving perpendicular to him to avoid his shots.

Gravity hammer – plasma/5% per swing: The gravity hammer is a melee weapon similar to the energy sword. Instead of slicing enemies, the gravity hammer creates an explosion with every swing. This explosion has a very small blast radius, so you need to be at nearly point blank range to deal any damage. The gravity hammer deals just as much damage as the energy sword, but it does not allow you to lunge, making it an inferior weapon. I do not suggest using the gravity hammer because it forces you to charge the enemies, which is very dangerous.

Because there are no brutes in Halo 4, you will never encounter enemies wielding a gravity hammer. You only ever see the gravity hammer in the Promethean armory in the last mission.

Needler – 22/44: The needler is a fast firing machine pistol commonly used by light infantry. The needles it fires deal very little damage on their own, but if a target is hit with around 10 needles, they detonate in a super-combine explosion. This explosion deals enough damage to kill most infantry, and two explosions will kill any infantry except hunters. Although needles travel slowly, they home on infantry targets, so the needler is a very easy weapon to use at close range. If you have access to a needler when fighting promethean knights, I highly suggest that you use it. If you hit a knight with just under a magazine of ammo, it will cause two super-combine explosions, killing the knight. This is much faster and easier than using other assault weapons like the suppressor or assault rifle. I do not suggest that you use the needler to kill covenant infantry because it is much faster, easier, and safer to kill them with headshots.

When fighting enemies with needlers, it is vital that you avoid their fire because a single super-combine explosion will kill you. If more than a few needles start hitting you, immediately take cover and wait for them to dissolve, even if your shields are high. You will mostly see needlers in the hands of grunts and jackals, so it is easy to kill them from a distance with a headshot weapon. Try to engage them from as far away as possible so that you will have more time to get into cover after you see them fire. If you are far enough away, they will be unable to hit you at all.

Plasma pistol – plasma/2% per shot: The plasma pistol is a specialized pistol use used by many covenant light infantry. While it deals practically no health damage, the plasma pistol deals high damage against shields. If you hold down the trigger, you can charge up an EMP blast capable of stunning vehicles and instantly removing an enemy’s shields. If your reticule is red when your fire the blast, it will home onto the target. The plasma pistol is great for fighting elites or knights because you can remove their shields with a single EMP blast. This allows you to then finish them with a single headshot from a headshot weapon. If you hit a vehicle with an overcharged blast, it temporarily stuns the vehicle, removing its ability to shoot or move for roughly 3 seconds. This allows you to hijack the vehicle safely. Because of its many abilities, I suggest that you use the plasma pistol as your secondary weapon whenever fighting covenant forces.

While enemies with plasma pistols will rarely kill you, they can easily remove your shields, leaving you vulnerable to other enemies. If you see an enemy overcharging their plasma pistol, kill them quickly before they fire at you. Only grunts and jackals wield plasma pistols, so you can stay out of their range and pick them off from a distance with a headshot weapon. If you are in a vehicle, immediately kill any enemies overcharging a plasma pistol before they can stun you.

Storm Rifle – plasma/0.5% per shot: The Storm rifle is the only covenant assault rifle. It is very similar to the plasma rifle and the plasma repeater from Halo Reach. The storm rifle is a very accurate assault rifle but it has very high recoil. If you hold down the trigger, it becomes very inaccurate after the 3rd or 4th shot. Fire in short, controlled bursts to overcome the recoil. I do not suggest that you use the storm rifle when fighting the covenant, and when fighting Promethean knights, I suggest you use the suppressor instead because it is more available and deals higher damage per second.

The storm rifle is the most common weapon used among the elites, especially the lower ranking ones. When the elites use the storm rifle, it has a lot less recoil than when you use it, so they can hit you from much farther away. Engage elites one at a time from cover, using a combination of an overcharged plasma pistol to remove their shields and a headshot to kill them.

Binary rifle – 2/6: The binary rifle is the most powerful sniper rifle in Halo 4. It is just as accurate and has the same 5 – 10x scope as the UNSC sniper rifle, but it deals much more damage. Prometheans can kill you with a single body shot from the binary rifle, and you can kill any rank of knight with only two binary rifle headshots. Therefore, the binary rifle is a great weapon for killing knights because it allows you to quickly kill them from a safe distance. Try to snipe knights from as far away as possible so that they cannot return fire while you snipe them. Be sure to pause between each shot to take time to re-aim; the binary rifle has very high recoil. If you are unable to get two headshots, two body shots will remove a knight’s shields, allowing you to kill him with a headshot from a headshot weapon.

You must be very careful when engaging enemies with binary rifles. Both crawler snipers and knights wield binary rifles. When either of these enemies are about to fire, a red halo appears over their head, providing you with a warning. As soon as you see this, immediately take cover and wait for the enemy to shoot. When fighting crawler snipers, simply kill them with a headshot when they are not about to shoot (when they do not have a red halo over their head). Fighting knight snipers is much harder. If you have a binary rifle, kill them from a distance with two headshots right after they fire, before they have time to fire another shot. However, if you have any other weapon, you will need to fight them up close. Move between pieces of cover to approach the knight until you come within a few meters of the knight. Engage the knight with an assault weapon while staying at nearly point blank range. If you stay close and jump around a lot, the knight will be unable to hit you.

Boltshot- 10/30: The boltshot is the Promethean pistol. Depending on how long you hold the trigger, you can use the boltshot as a headshot weapon or a shotgun. If you pull the trigger quickly, it fires a single headshot bolt. While you can fire these bolts at a fast rate, they travel slowly and are very inaccurate, so the boltshot is a very poor headshot weapon. In every situation throughout the campaign, you will have access to at least one other headshot weapon, so use the other option instead. If you hold down the trigger, you can charge up the boltshot so that it fires a shotgun blast. This blast deals less damage than the shotgun or scattershot, so it is absolutely useless on legendary.

All watchers and many crawlers use the boltshot, though they neither use the shotgun mode nor get headshots. The boltshot deals very little damage, so these enemies pose little threat alone. However, when you encounter an entire pack of crawlers, their combined fire can kill you quickly. Therefore, engage packs of crawlers with headshots from a distance or from cover to avoid being overwhelmed. If necessary, you can drive them back by launching your auto sentry (if you have one).

Incinerator cannon – 1/5: The Incinerator cannon is the most powerful rocket launcher in the game. It deals immense damage and splash damage on impact, enough to kill any infantry or vehicle (except a wraith) on legendary with a direct hit. On impact, the incinerator cannon launches several smaller explosives that detonate less than a second later. These further increase the damage and blast radius of the explosion. Whenever available, I highly suggest that you use the incinerator cannon as you secondary weapon. You can use it to quickly kill knights, elites, or hunters. Make sure that you shoot at your enemies feet so that they cannot dodge your shot. The incinerator cannon only has one rocket per magazine, so if you miss, you must reload before you can fire again.

Only Promethean commanders wield the incinerator cannon. It is imperative that you engage these enemies from a distance because they can easily kill you with a single rocket, even if they hit over a meter away. If you stay far away, you will have more time to dodge their shots and they will be more likely to miss. Unless you have a binary rifle, bombard the commander with a multitude of body shots with your headshot weapon. After roughly a magazine or more of ammo, their shields will break, allowing you to finish them with a headshot (or more body shots). It is vital that you keep shooting the knight so that their shields do not regenerate. If you have a binary rifle, simply kill them with 2 headshots.

Light rifle – 36/108: The light rifle is the primary Promethean headshot weapon. It fires a 3-shot-burst when not zoomed in, which increases spread and makes it easier to get headshots. When you zoom in with the 2x scope, the light rifle fires single shots (that still consume 3 ammo,) increasing the accuracy so that it is roughly as accurate as the carbine. A single shot in this mode deals more damage than all 3 shots when not zoomed in, so you should always zoom in when fighting watchers in order to kill them faster. When you are fighting Prometheans, you will often need to use the light rifle as your headshot weapon because it is usually the only one readily available.

Many Promethean knights wield the light rifle, though they only use the 3-shot-burst mode. The light rifle deals little damage per second, so it is easy to kill these knights if you get up close and use a suppressor. The suppressor is much less accurate than the light rifle, so you should get as close as possible to negate the knight’s advantage. If you have access to stronger weapons, use these to kill the knights even faster. Once again, you should get as close as possible (unless you are using the binary rifle.)

Scattershot – 5/15: The scattershot is the Promethean version of the UNSC shotgun. It fires faster and has a longer range than the shotgun, though it deals less damage and has a smaller magazine. To use the scattershot effectively, you need to fight the enemies at point blank range, and this leaves you very exposed. On higher difficulties, this exposure will greatly increase your chances of dying. Therefore, I suggest that you instead use the suppressor when combating knights; it is more available, has a longer range, and deals a higher damage per second.

Promethean battle wagons are the only enemies that wield scattershots. In their hands, a single shot from a scattershot can kill you on legendary from up to 2 meters away. Furthermore, battle wagons will use their teleportation and lunging abilities to come within range, giving you little time to react. You should always engage battlewagons from a distance; if you stay more than 10 meters away from them, they pose no threat at all. If you do not have any power weapons, I suggest you use a suppressor or a light rifle to kill them. If you use a light rifle, shoot them many times in the body to remove their shields, then once in the head to finish them.

Suppressor – 48/288: The suppressor is the only Promethean assault weapon. It is very inaccurate and it has high recoil, but up close, it deals very high damage. You can find the suppressor in many Promethean crates and from dead alpha crawlers. When you do not have access to powerful weapons like the binary rifle or incinerator cannon, the suppressor is a reliable weapon for combatting Promethean knights because it deals high damage per second. I highly suggest that you launch an auto sentry in addition to your suppressor fire in order to kill your target faster and draw their fire. Get as close as possible to deal the most damage.

Alpha crawlers and some knights wield suppressors. Kill alpha crawlers with headshots from as far away as possible to take advantage of their low accuracy. If they get close to you, retreat to cover or launch an auto sentry to drive them back. Fight suppressor wielding knights with any of the following weapons if they are available; any type of rocket launcher, a binary rifle, a railgun, a SAW, a needler, or a plasma pistol. If none of these are available, fight them with a suppressor using the tactics described above.

Apple’s Logic Pro: Great For Electronic Music Production

Logic Pro and Logic Studio are very powerful DAW’s that are sold and developed by Apple. As of right now, they are created exclusively for the Mac OSX operating system and aren’t currently available for Windows-based PCs. Apple’s Logic Pro has received a lot of recent attention and market power in the electronic music arena due to the sheer power of the multiple tools available within the audio production suite.

One of the most useful tools that makes Logic so great for producing electronic music is the built-in MIDI sequencer. The MIDI sequencer within the program lets you control virtually every aspect of the MIDI notes within your songs. Along with the MIDI programming capabilities, the MIDI editor in Logic Pro is completely streamlined with the GUI interface, letting you easily edit your MIDI notes graphically as opposed to programming them manually. The MIDI sequencer is also perfectly streamlined with the Score Editor in Logic Pro, enabling you to create MIDI performances directly through the use of standard music notation.

Logic Pro’s built-in mixing console is one of the most elegantly designed and easy to use digital mixing consoles available in the music production marketplace. It’s also packed full of great options and features. It offers up to 255 discrete audio channels, which is a fairly large amount, definitely large enough for any electronic music project and offers up to 32 mix groups for things like reverbs, delays and compression tools. Not only is the digital mixer packed full of features, but it looks amazing as well. Apple has made a really great habit out of making everything it produces extremely user friendly as well as beautiful to look at. Music production is an art form, and Logic Pro reinforces the creativity involved in making electronic music by giving its users the power of nearly limitless creative potential.

One of the best things about using Logic for electronic music production is how easy and fast it is to use. Due to the fact that everything you could possibly need for music production is streamlined within the program, Logic enables you to have a completely flawless recording workflow. Creating music on the fly is totally possible and easier than ever within Logic Pro. It feels like no other production program on the market gives you the flexibility and the amount of options that Logic makes available to producers and musicians.

Although the learning curve for Logic is slightly longer than other music production programs, once you get the hang of it, Logic is one of the best DAW’s for electronic music production, up there with other popular programs like Ableton Live and Pro Tools. In the future, expect to see more electronic musicians and artists make the switch to Logic Pro for their songwriting and music production.

The Advantages of Attending a Fashion Show

For some people a great time means having a party, then for others it is just being themselves and watching the latest movie or reading a book that they like. Even so, for others, there specific idea of having fun is going to a fashion show.

It is often found to be true that you might find yourself ending up being a fashion show addict after just one show. A fashion show is not just simply numerous hours of sitting and watching attractive woman walk down the catwalk in extreme outfits. It is a great deal more fun than that. You even have the opportunity to get a lot out of the show as well.

Latest News In Fashion

Clearly, if you go to a fashion show, you will get to view the latest fashions. This can assist you, even if you’re not a fashion sellout. This can help you out by giving you an idea of what particular fashion is in at the moment. Even though you may not be particularly interested in what everyone is wearing, you might be inspired to update your wardrobe just a little bit more or find some idea for a fashion that is uniquely your own.

Additionally, a fashion show can provide good entertainment when you find that the latest fashion is, well, hideous. How much fun do you think it will be to have a good laugh with your family and friends about some model who appeared wearing a lion mask and a tail when you get back home?

Goodie Bags

Even though not all fashion shows provide them, some fashion shows give out goodie bags to their attendees. Who doesn’t like free stuff? Even though you may not like all the things that goodie bag has in it, you can re-gifted at some later point to someone who you know will like it. The bigger and better the name of the fashion show, the bigger and better the goodie bag they will hand out.

Meeting People

Fashion shows typically end up being excellent social gatherings. First off, you might be able to make some new friends. You might realize that your new best friend was sitting right next to you at a fashion show admiring the same male or female model (as the case may be) that you were. Even better than that, you might meet some important people.

I am not just speaking about the beautiful models, fashion designers, or guest appearances by celebrities. I am referring to important people who could quite possibly shape your career. For example, if you’ve been trying to break into journalism. There might just be a newspaper editor reporting at the show. Making a social connection with them could give you a jump start into a possible job.

Going to a fashion show might not be your idea of fun or your ‘cup of tea’ as the saying goes. Nevertheless, everyone should at least go to one. You might find a new trend you would like to try out, meet someone that is life-changing, or even realized your newfound love of fashion.

If you end up not enjoying the show, you can always head back home and vow to never go to one again. Regardless, you’ll have some type of funny story to share later in life and now you will not be able to say that you have never seen one before.

The Best Places to Buy Silver Jewelry in Bangkok

Bangkok is known for its many temples, streets full of delicious food stalls, as well as a vibrant and rich culture. The “City of Angels” has a lot to offer to visitors and residents alike. But did you know that Bangkok has long been considered an important silver jewelry destination?

Silver jewelry in Bangkok is generally well-known for its authentic design and quality craftsmanship. There are many areas, stores and shopping centers dedicated to selling everything from simple souvenirs to high-end, luxury jewelry. But where to buy? That depends on several factors. First, are you looking into buying silver jewelry as souvenirs or are you looking to buy wholesale? Then, a set budget is of utmost importance. Finally, find the shopping areas that correspond to your specific needs.

If you are already in Bangkok and either didn’t initially plan to buy any jewelry or simply didn’t have time to research, don’t worry! We will let you know what are the best places to go and how to get there.

The area encompassing Silom Road south of Lumphini Park, stretching all the way to Bang Rak -where the famous Oriental Hotel is located- and culminating in the Chinatown -locally known as Yaowarat- is the place to shop not only for silver jewelry, but for gems, artifacts and ethnic jewelry. This area is sprinkled with silver jewelry wholesalers, gold leaf factories and stone-cutting workshops. You can get here by Hua Lampong MRT Station or Surasak BTS Station depending where you want to go.

Most department stores have ample space dedicated to jewelry shops. These stores are aimed at the consumer who would like to buy one or two pieces, and their prices are generally higher since you have to pay the retail price. Some examples of are the Mahboonkrong Mall (MBK) located next to the National Stadium BTS Station and the Central Department Stores with many branches all over Bangkok, where prices are generally higher but expect to see more modern jewelry as opposed to the exotic or intricate designs typically found in Chinatown.

The Palladium World Shopping Mall, formerly the Pratunam Center, is a huge shopping mall with relatively wide alleys with its lower levels dedicated to silver and jewelry wholesalers. Located in the Pratunam area, the Palladium mall is a short walk or motorcycle taxi ride north of Chit Lom BTS Station. Electronics mall Panthip Plaza and the discount clothing mecca Pratunam Market are located close by, worth visiting if you have the time.

Further away from the center of the city at the northern terminal of the BTS Sky train System, Mochit Station, one can find the Chatuchak market. The world’s largest weekend market, Chatuchak offers not only silver jewelry but a wide variety of products such as wood carvings, collectibles and Thai handicrafts. The stalls here are mainly geared towards tourists, so if you think the asking price for an item is a little too high, try to negotiate down the price or ask for a discount if you buy in bulk.

We have covered some of the most popular places to shop for silver jewelry in Bangkok. Ranging from bargain prices all the way to the most expensive for luxury pieces, the many silver jewelry stores you will find have ever sort of beautiful and interesting fashion items. If you know where to look, there is a specific store in Bangkok that will have the kind of silver jewelry you need.

Book Review: Playing Soldier by F. Scott Service

“Playing Soldier” is a raw and masterfully written memoir by F. Scott Service. The book is dedicated to the personal experience of war. The author starts with the motivation that may lead someone to participate, takes us through a fragment of war, and ending his tale with the aftermath.

Our journey along Scott starts at the very beginning with his childhood. He was raised in a loving home, but not a perfect home. An only child, he finds refuge from daily life in fiction and play. One day he finds the old field jacket of his father which sparks a new narrative for him, playing soldier. Dressed up in his father’s jacket and armed with a BB gun, he shares the battlefield with the neighborhood kids. School fails to hold Scott’s attention; he would rather continue to explore the many worlds of fiction. He was dreaming of becoming a literary world-builder himself but was repeatedly pulled toward more practical career alternatives.

The next stage of his life slowly ushers in and Scott marries his college sweetheart, Rita with whom he raises Spazzy, their beloved cat. Hand in hand they were slowly building their future together. But the sparkly surface blinds Scott from a dark truth that lurks in the corner of his consciousness as there is no substance to this projection of life together. The I became lost in us, or just in her. So, when offered the chance to join the National Guard, Scott, with his wife’s blessing, decides to follow his inner child’s call to adventure. The military still has an almost magical hold on him; it is shrouded in romanticism and thrill. What is more, the recruiter also flaunts the perspective of good pay and better employment opportunities.

But what starts as playing soldier during his training soon spirals into an unrecognizable ouster reality on the edge of existence, as Scott is dropped off in the Iraq war. This is not the military service from his childhood games, nor the image that was blooming in his imagination ever since. It is something beyond scope and reason. War morphs into a black sun that slowly burns away his sense of reality and self. And as Rita decides to file for divorce, Scott’s life from before becomes just another collateral of war.

Disillusioned by war, Scott tries to break his ties with the military and rebuild a new life. But the shadow cast by combat seems unwilling to let him go. The expected social reintegration is severely impeded by an ugly divorce, an existential crisis, and PTSD. The temptation of the final escape triggers a light in Scott and a new journey begins.

“Playing Soldier” is a deeply reflexive take on one’s own life and life in general. F. Scott Service skillfully draws in the readers through a series of intimate confessions and gets them hooked on a sweet melancholic note that rings throughout the pages of the book. The effortless and elevated literary language in the book can hook anyone, regardless of his or her interest in the topic of war. After all, this is a memoir dedicated to the human condition at its rawest, walking the line between life and death.

A Brief History of Gongs

The gong is one of the oldest musical instruments in the world. Archaeologists have unearthed gongs built almost four thousand years ago. No wonder when we hear a gong we feel like we are being touched in our soul.

The earliest written mention of the gong was in China in the 6th century. In these ancient documents the Chinese claim that another culture from Central Asia introduced it to them. While we can’t be certain which culture created the gong, it’s safe to say the sound resonated with the Chinese and that they made the gong their own.

The Chinese used gongs for many ceremonial functions. They were struck to announce when the Emperor or other important political and religious figures arrived. Military leaders also used gongs to gather men together for battle.

The gong and its music then migrated from China to Java — the term gong is actually Javanese in origin — and became established in Indonesia by the 9th century.

The Javanese made their gongs in a new way that was much different from the large flat Chinese gongs; they used deep turned-down rims with a raised knob in the center. The Indonesians also developed a style of playing many of their gongs at once, in a percussion orchestra known as a gamelan. In gamelan, the gongs are usually different sizes, with each one tuned to a different specific pitch.

Gongs migrated slowly from Asia to Africa — they didn’t have the Internet and airplanes to speed things along back then — and finally arrived in Europe in the eighteenth century.

The style of gong that Europeans first saw and heard was the big Chinese gong of indefinite pitch that you have probably seen in the back of orchestras.

Though now a regular part of the percussion section in Western orchestras, the first symphony to include one was Mirabeau, written by the French composer Francois Gossec, in 1791. Debussy became the first major composer to incorporate the sounds into his symphonies.

Be a Fashion Bee!

It’s been said that the way a person dresses is an indication of their personality, style and their real self. Before you can desire to a certain fashion it is very important to understand the true essence of fashion and how the fashion market works. Fashion is very important aspect of life. It is life-enhancing and, like everything it is worth doing.

If you want to be a fashion bee just believe in yourself, listen to your heart and follow the steps below!

1) If you want to dress to impress everyone around and look charismatic, important thing to keep in mind is to always wear clothes that fits you well, and prefer clean clothing hat is well pressed.

2) Always be alert when choosing the color of your dress, dark colors for night as they grab attention very quickly, so wear them wisely and only on your most flattering body parts whereas lighter shades in the morning make you look sophisticated and elegant.

3) Avoid wearing flashy clothes, except a night party.

4) Neck is one of the most appealing parts of the body. If you do not have a long neck, wear a slim v-neck top that makes the neck appear longer and is usually very flattering.

5) If you are fat, Black is the best color for you as it makes you look slim and is the most outgoing color.

6) Carry a good shoulder bag; at night you can carry a shiny bag which gives you a complete look.

7) Tassel and its association of luxury is back with the boom, you can attach tassels to your tops with on the borders or cuffs. It’s a decorative gem and a symbol of status, should not only be attached to the tops but they look pretty well attached to your hand bags as well.

8) We might be all accustomed to wearing skinny or cigarette pants. But it’s time to change and wear cropped pants or Capri pants. You can wear them with kitten heels or pumps even. They are breezy in summers and are very comfy.

9) Cat eye glasses are revived from the early fifties. They are back in trend and can work amazingly for a square shape face or diamond shape face. They are one of the best kinds of accessory to wear.

You can make a difference if you believe in yourself, it is just the matter of some time boost up your souls and get ready to be a fashion bee.

10 Shopping Days to Christmas

Christmas is one of the most celebrated holidays on the planet.

And, with just 10 Christmas shopping days left, we can make this a festive holiday season without spending a fortune, giving to everyone and doing it all!

A simple quote that sums it up very nicely:

As we give presents at Christmas, we need to recognize that sharing our time and ourselves is such an important part of giving.

Gordon B. Hinckley

Here are four simple tips to manage your stress this holiday season:

1. Plan your budget. And it’s not too late to trim your list with just 10 shopping days left. If necessary tell people that you are cutting back on gift giving this year. To your surprise, they’ll understand and most likely feel relieved! Most of us have too many ‘things’ in our lives anyway.

They’d likely be happier if they knew you were giving a gift to a local charity.

Barrie Christmas Cheer Helps families in Barrie, Innisfil, Alliston, Oro-Medonte, Angus and other surrounding communities in South Simcoe County.

2. Make time for others – your relationships with others is the greatest gift of all and provides timeless and priceless memories. Cherish those moments! Planning a party – do the shopping with a helper and catch up while you plan the event.

Christmas is a time for everyone to give, not just you.

3. Engaging family members in helping with the chores could mean all the difference between you enjoying Christmas or simply enduring it. Baking, cooking, preparing and decorating for your festival celebration is another opportunity to multi-task. Take advantage of this situation where you can catch up with friends and loved ones. Play some Christmas music, chat, laugh and catch up. Many hands make work light and lots of fun.

4. Take time for yourself. Make time for quiet, relaxing activities. Going to the spa is wonderful but a long hot soak listening to your favourite music or just enjoying some peace and quiet could also help to regenerate your soul. It’s even okay to disconnect from technology. Cell phones and computers have off buttons. Say no to the distractions. If it’s really necessary for someone to connect with you they will call on a land line or drop in.

Keeping things simple, spending time with friends and loved ones and asking for help can make this Christmas truly a celebration to remember.

Merry Christmas Everyone and a have a Happy and Prosperous 2018.

The Wrath Of Nemesis, Resident Evil 3

“STARS…” once you hear that scary evil low voice, you know he’s coming to get you for sure. He is always constantly following you through the whole course of the game making your life as miserable as possible.

He is a tough enemy to beat, he runs faster than you, a lot stronger and has a rocket launcher to top it all off. You can knock him out after a couple of handgun magazines, roughly about 40 bullets. Though you may riddle him with bullets, he gets back up after the first knock out and tries a last resort to kill you using his 1-hit kill desolating move. He will bleed purple blood indicating that he is truly dealt with.

Luckily if you defeat him after he gets up, he drops an item but this can only happen in hard mode. The items he drops are gun parts and first aid boxes containing 3 first aid sprays. The first encounter with him in hard mode, for most of us who played it, is the hardest one. Why you ask? At that point of the game you only have a knife, a handgun and a shotgun. The ammunition is limited so when you decide to take him out of commission, make sure you’ve got enough bullets to deal with him.

Fortunately the game has a lot of guns to offer and each one has it’s own advantages. The strongest that you can acquire during the early and middle part of the game is the Magnum that holds 6 powerful bullets and the Grenade Launcher being loaded with freeze rounds. Most people use the Grenade Launcher freeze round combo because it does a lot of damage to him while partially slowing his movement.

At some parts of the game, he has a rocket launcher that he carries around and after using all the rockets that was inside the launcher, the launcher explodes causing damage to Nemesis himself. Jill Valentine, the main character, doesn’t just rely on guns, she has the ability to dodge attacks by pressing the right button during an attack on her and she has the ability to create bullets from the 2 gunpowder type the game has.

If you thought that Nemesis was tough already, he then mutates at a certain point in the game where he can use his tentacles as a whip to lash and latch onto you to throw you around. Due to his mutation, he gains more health becomes a lot tougher than usual taking more hits than the previous one did. His name truly suits him for he is the Nemesis of Resident Evil 3. Whether he is a pain in the neck to deal with, he makes the game worthwhile and challenging that you want to play the game over and over again.

Sunshine Soul

Back in the day KC and the Sunshine Band was on top of the US Billboard 100 and R&B charts in the mid seventies, 1975 to be exact with such hits as: “Get Down Tonight” “I’m Your Boogie Man” and the smash hit “That’s The Way I Like It,” well, there is a new version to the pop favorite “That’s The Way I Like It.”

Varges Thomas has revised and displays his funk masters’ craftsmanship to this pop and R&B song. From the synthesizer keyboard sounds to the funky guitar rhythms’ along with percussions beats; this new groove will indeed get you up and moving to the dance floor. To take an old classic hit and make it your own is what creative artist manage to do. To get the pop and funk cranking all at the same time is masterful. For those of us with ears to hear and who can stay on beat with a dance, can sing along to this funky jam.

Classic songs are time-tested. The song “I heard it through the grapevine” by Gladys Knight and the Pips in 1967 to the version by Marvin Gaye in 1968; both of these artist enjoyed success with hit records for the same titled song with different melodies and arrangements. Gladys’ peaked at #1 and # 2 on both the Billboard’s Hot 100 and R&B charts. Marvin had the same results a year later in 1968. Then in 1981 Hamilton’s, Ohio own Roger Troutman came along and did his rendition of the same titled song displaying his artistic talents’ with his talk-box and the song hit #1 on Billboard’s R&B charts.

It is factual; artist who know how to arrange, produce and are creative with their own originality with music from the past; he or she could easily end up with a hit record. Only time will time whether Varges’ version of “That’s The Way I Like It” by KC and the Sunshine Band will be a hit.

For recording artist attempting to make a rendition of a song that was popular back in the day, make sure you add your own style and identity to the mix. This will show your fans and music lovers around the world that you have versatility and the creativeness to own the project; which will be a new sound for their listening pleasure. Even music critics won’t be able to say, you didn’t own it! Let the music play on.